DIGITAL LIBRARY
VIRTUALGEO: GEO-INFORMATION FOR IMPROVEMENT IN ENGINEERING LEARNING PROCESSES
Universidad Politécnica de Madrid (SPAIN)
About this paper:
Appears in: INTED2019 Proceedings
Publication year: 2019
Pages: 4991-4995
ISBN: 978-84-09-08619-1
ISSN: 2340-1079
doi: 10.21125/inted.2019.1243
Conference name: 13th International Technology, Education and Development Conference
Dates: 11-13 March, 2019
Location: Valencia, Spain
Abstract:
The use of new geo-information technologies helps to develop new methods of acquiring learning competencies and contributes to improving the quality of engineering education. Experiential learning has many benefits for engineering students; however, there are limitations on the use of laboratories at the university for lack of facilities, equipment and accessibility. The use of a three-dimensional visual immersion system offers the feeling of being present in these scenarios, that otherwise, either by distance or difficult access, it would be very difficult to bring them closer to the students.

The objective of this study is to create an immersive 3D learning environment in which an agri-food laboratory is integrated. The interactive 3D virtual application is developed by the Unity video game engine. The experience of the project is integrated into an immersive visualization module of free access to the students on the research group's website. The results show that the use of new learning environments has contributed to both improving learning skills and experimenting in little accessible or dangerous spaces. The use of mobile devices and VR glasses increases understanding and accessibility outside the teaching schedule to shared content.
Keywords:
Immersive learning, Unity 3D, Virtual Reality.