DIGITAL LIBRARY
DESIGNING A DIGITAL TRIVIAL GAME IN A FIRST YEAR UNIVERSITARY PHYSICS COURSE
Universidad Politécnica de Madrid (SPAIN)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 2141-2145
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.0601
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
Abstract:
This paper reports on the design of a Digital Trivial Game to be used in the first year of the Physics program in the Biotechnology Degree at the Universidad Politécnica de Madrid. Physics instructors have reported that gamified instruction significantly increases students' motivation and has a positive effect on concepts consolidation in a playful way, allowing students to solve problems. According to the literature, games provide an interesting way for students to test and check their understanding of Physics concepts.

We have developed an adaptation of the Trivial Pursuit board game to be used in the first academic year of the Physics program in the Biotechnology Degree (UPM). We used and modified a free template available on the Genially website. The Physics topics were divided into six categories, each one corresponding to a color on the board. Lecturers introduced a set of at least 30 questions for each category in the template, with several correct and false answers.

Once the game starts, players must answer questions by choosing the correct answer from the three options displayed on the screen, with only one of them being correct. The Digital Trivial Game can be used to prepare for exams in a playful way, and students can play both in groups or individually.
Keywords:
Digital Trivial, Gamification, Physics.