MOBILE CLOUD COMPUTING ARCHITECTURE FOR MOBILE SERIOUS GAMES ORIENTED TO LEARNING DISORDERS

L.A. Mares-Rosas1, A.T. Parra-Hernández1, J. Vargas-Huitrón2, J.A. Martínez-Juárez2

1Instituto Tecnológico de Iztapalapa - TecNM (MEXICO)
2AMITEA (MEXICO)
Serious games designed with a pedagogical purpose are useful didactic tools to reinforce the teaching-learning process of the students and to support the teaching methods of the teachers. The present work is part of a project involving research in education and technology that will result in the proposal of an educational program based on mobile learning for elementary school students of 5th and 6th grades enrolled to the Secretariat of Public Education (SEP) of Mexico. The main objective of the program is to use mobile serious games with didactic and pedagogical purposes as learning tools that stimulate: Visual perception, auditory perception, strengthen attention and visual memory to improve skills for literacy, logical activities and student reasoning. For the educational part of the program, the mobile learning model FRAME (The Framework for the Rational Analysis of Mobile Education) is used and for the technological part of the program a mobile cloud computing architecture is proposed for administration, monitoring and analysis of data obtained from the mobile serious games.