USE OF GAMES TO IMPROVE READING COMPREHENSION IN ENGLISH FOR HIGH SCHOOL STUDENTS
Eloy Alfaro University of Manabi (ECUADOR)
About this paper:
Conference name: 17th International Technology, Education and Development Conference
Dates: 6-8 March, 2023
Location: Valencia, Spain
Abstract:
This research aims to determine how the use of games as a learning tool influences the development of reading skills for the acquisition of new vocabulary in eighth-grade students at the Magaly Masson high school. To demonstrate that through innovative educational and didactic practices in teaching English, favorable results can be obtained and the barriers that students show before the subject can be broken because they have the idea that learning English is difficult. A methodology was applied that involved qualitative research and the experimental method, carried out in three very important and decisive stages for the study, which used the techniques of observation, test, and interview for data collection and obtaining results. The results of the post test showed that 80 % of the students improved the reading skill after the implementation of the methodology. The use of games was implemented as a learning tool with different themes and words for the development of a glossary with the new vocabulary, where the student could form words based on their learning experiences. In the activities carried out during the four class periods, the students were interested and motivated to learn through different games, they even showed greater concentration in reading. In this way, they improved their fluency, and get confidence, and an appropriate tone of voice. However, there is still a need to improve the articulation of basic sounds in the pronunciation of the language and the students questioned themselves about reading aloud and reflected on it.Keywords:
Methodology, reading comprehension, comics, English.