August-Wilhelm Scheer Institut für digitale Produkte und Prozesse gGmbH (GERMANY)
About this paper:
Appears in: ICERI2021 Proceedings
Publication year: 2021
Pages: 1525-1530
ISBN: 978-84-09-34549-6
ISSN: 2340-1095
doi: 10.21125/iceri.2021.0414
Conference name: 14th annual International Conference of Education, Research and Innovation
Dates: 8-9 November, 2021
Location: Online Conference
As digitalization continues to advance, and especially in the current time of a global pandemic, the idea of digital education and training plays an increasingly important role. If we look at medical professions, especially those who work directly with patients' bodies, the safety measures in the course of the current pandemic pose a challenge for education and training. An essential part of the education and training of physiotherapists, for example, is to refine one's sense of touch and palpation skills, and to learn different manipulation techniques and the optimal pressure required for them. To master the skills, physiotherapists need to practice intensively, which is, however, difficult to do under the current circumstances. Traditional ways of learning in this domain on the other side include extensive theoretical lecturing and confine practical sessions where a small group of students first watch an instructor showcasing techniques and then take turns in pairs. While there is some significant progress in other areas of healthcare education (e.g., haptic simulators for surgery), the domain of manual medicine heavily relies on traditional practices. This is not the last due to the nature of the learning task: highly procedural and motor learning. For those reasons, the question arises as to how the education and training of physiotherapists can be optimally digitalized.

In this paper, we present a mixed reality prototype for the case of training of procedural skills which is being developed under the project SmartHands having the goal to create a digital learning experience for physiotherapists. Analyzed white spots in the curricula are to be supported with the help of digital realities. The state of the project so far includes a first scenario that was implemented in mixed reality. By augmenting the body of a learning partner with usually invisible information and providing guidance with so-called "ghost hands", learners can train procedural manual skills autonomously. Alongside a brief literature review and the work that has been done in the course of the project, together with the discussion of limitations, the paper outlines further use-cases and future research directions.
Manual medicine, mixed reality, learning, HoloLens.