About this paper

Appears in:
Pages: 7190-7198
Publication year: 2015
ISBN: 978-84-606-8243-1
ISSN: 2340-1117

Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain

THE GAME ENGINE LEARNING AS AN EDUCATIONAL TOOL

L. Magaña Valladares1, J.E. Suárez Conejero2

1Instituto Nacional de Salud Pública (MEXICO)
2Grupo Avance Educativo (MEXICO)
Introduction:
This paper discusses three experiences of implementation of a Game Engine Learning (GELearning) as an educational technology developed for virtual learning environments by competences. Methodology: The GELearning situates participants within virtual worlds/spaces on third dimension. It makes them face similar situations to those they would do in real world, in its job or profession, through recreational activities oriented towards the acquisition or verification of professional competences, and of the inclusion of educational content needed to successfully perform activities required.

Results:
Three GELearning were developed:
1) "Ecohealth ETV" as evaluative activity of a multimodal course for tutors "Ecosystem approach in Vector-Borne Diseases",
2) "Temporary Shelters" as didactic unit of a "Certificate course in Disaster" of the INSP, Mexico and
3) "Security and safety at work" as a training-introductory course for workers of a Mexican company.

Discussion:
The conclusions were that the GELearning favored the interest in learning; supported the decision-making process; and fostered collaborative work. In terms of experience in its design and construction, the development of the GELearning involved working with a multidisciplinary team of professionals, and it was a major work of unit´s management and creativity.
@InProceedings{MAGANAVALLADARES2015GAM,
author = {Maga{\~n}a Valladares, L. and Su{\'{a}}rez Conejero, J.E.},
title = {THE GAME ENGINE LEARNING AS AN EDUCATIONAL TOOL},
series = {7th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN15 Proceedings},
isbn = {978-84-606-8243-1},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {6-8 July, 2015},
year = {2015},
pages = {7190-7198}}
TY - CONF
AU - L. Magaña Valladares AU - J.E. Suárez Conejero
TI - THE GAME ENGINE LEARNING AS AN EDUCATIONAL TOOL
SN - 978-84-606-8243-1/2340-1117
PY - 2015
Y1 - 6-8 July, 2015
CI - Barcelona, Spain
JO - 7th International Conference on Education and New Learning Technologies
JA - EDULEARN15 Proceedings
SP - 7190
EP - 7198
ER -
L. Magaña Valladares, J.E. Suárez Conejero (2015) THE GAME ENGINE LEARNING AS AN EDUCATIONAL TOOL, EDULEARN15 Proceedings, pp. 7190-7198.
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