DIGITAL LIBRARY
THE GAME ENGINE LEARNING AS AN EDUCATIONAL TOOL
1 Instituto Nacional de Salud Pública (MEXICO)
2 Grupo Avance Educativo (MEXICO)
About this paper:
Appears in: EDULEARN15 Proceedings
Publication year: 2015
Pages: 7190-7198
ISBN: 978-84-606-8243-1
ISSN: 2340-1117
Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain
Abstract:
Introduction:
This paper discusses three experiences of implementation of a Game Engine Learning (GELearning) as an educational technology developed for virtual learning environments by competences. Methodology: The GELearning situates participants within virtual worlds/spaces on third dimension. It makes them face similar situations to those they would do in real world, in its job or profession, through recreational activities oriented towards the acquisition or verification of professional competences, and of the inclusion of educational content needed to successfully perform activities required.

Results:
Three GELearning were developed:
1) "Ecohealth ETV" as evaluative activity of a multimodal course for tutors "Ecosystem approach in Vector-Borne Diseases",
2) "Temporary Shelters" as didactic unit of a "Certificate course in Disaster" of the INSP, Mexico and
3) "Security and safety at work" as a training-introductory course for workers of a Mexican company.

Discussion:
The conclusions were that the GELearning favored the interest in learning; supported the decision-making process; and fostered collaborative work. In terms of experience in its design and construction, the development of the GELearning involved working with a multidisciplinary team of professionals, and it was a major work of unit´s management and creativity.
Keywords:
Education, learning, competencies, educational games, game engine learning.