DIGITAL LIBRARY
USING NON-CONTACT INDIRECT LEARNING TOOLS TO DEVELOP STUDENTS' PROFESSIONAL SKILLS
1 Sholom-Aleichem Priamursky State University (RUSSIAN FEDERATION)
2 Pacific National University (RUSSIAN FEDERATION)
3 Sakhalin State University (RUSSIAN FEDERATION)
About this paper:
Appears in: INTED2020 Proceedings
Publication year: 2020
Pages: 4792-4796
ISBN: 978-84-09-17939-8
ISSN: 2340-1079
doi: 10.21125/inted.2020.1317
Conference name: 14th International Technology, Education and Development Conference
Dates: 2-4 March, 2020
Location: Valencia, Spain
Abstract:
Objectives:
The purpose of the study is to determine the effectiveness of methodology providing indirect training experience through non-contact tools for the development of students’ professional skills.

Methods/Analysis:
Using of training simulations and digital educational resource methods in indirect work in the existing university’s information and educational environment for the students' professional skills development is proposed. Methods of pedagogical interaction, educational trajectory creation, cognitive activity, etc. are used. Sholom-Aleichem Priamursky State University, Pacific National University, Sakhalin State University were chosen as experimental sites for the experiment.

Findings:
It was revealed that the intensive use of non-contact indirect learning tools for students’ self-study by creating a set of tasks that simulates their future professional activities in individual and group forms provides a more effective development of students' professional skills. The research results show that in the experimental group (315 people) the increase was 32 percent, while in the control group (368 people) an increase of 16 percent was observed.

Applications/Improvements:
Further research may be related to the modification of the existing set of tasks and a possible adjustment of the approach, based on the capabilities of the university's information and educational environment as well as improvement of tools used, such as virtual reality, long term educational gaming methods.
Keywords:
Digital educational resource, interactive teaching tools, students’ professional competence, training simulator, information and educational environment.