About this paper

Appears in:
Pages: 1052-1057
Publication year: 2014
ISBN: 978-84-616-8412-0
ISSN: 2340-1079

Conference name: 8th International Technology, Education and Development Conference
Dates: 10-12 March, 2014
Location: Valencia, Spain

THE IMPORTANCE AND VIABILITY OF FOSS IN VIDEOGAME PRODUCTION

N. Lourosa1, M. Dias2, P. Tavares1, N. Gonçalves3

1Polytechnic Institute of Cávado and Ave (IPCA) (PORTUGAL)
2ROFF (PORTUGAL)
3Polytechnic Institute of Viseu (IPV) (PORTUGAL)
The free culture and FOSS (Free Open Source Software) movements aren't new concepts, proof of that is the increasing number of projects following this kind of philosophy. However common users tend to avoid FOSS instead of contributing to the betterment of such alternatives to proprietary solutions. Although people understand philosophy behind such concepts, they tend to avoid using FOSS in fear of it not meeting their needs.

In the context of an investigation in the MA of Illustration and Animation in IPCA (Portugal) a project aiming to prove that free alternatives such as FOSS are a worthy alternative was born. A videogame was made from the ground up using only FOSS and Freeware solutions, along with free assets made available to the community for free, filling the gaps where the team had no expert to solve (such as sound effects). During the development of this project, several aspects of the software being used were analyzed in order to better discern the advantages and disadvantages of using these free alternatives.
@InProceedings{LOUROSA2014IMP,
author = {Lourosa, N. and Dias, M. and Tavares, P. and Gonçalves, N.},
title = {THE IMPORTANCE AND VIABILITY OF FOSS IN VIDEOGAME PRODUCTION},
series = {8th International Technology, Education and Development Conference},
booktitle = {INTED2014 Proceedings},
isbn = {978-84-616-8412-0},
issn = {2340-1079},
publisher = {IATED},
location = {Valencia, Spain},
month = {10-12 March, 2014},
year = {2014},
pages = {1052-1057}}
TY - CONF
AU - N. Lourosa AU - M. Dias AU - P. Tavares AU - N. Gonçalves
TI - THE IMPORTANCE AND VIABILITY OF FOSS IN VIDEOGAME PRODUCTION
SN - 978-84-616-8412-0/2340-1079
PY - 2014
Y1 - 10-12 March, 2014
CI - Valencia, Spain
JO - 8th International Technology, Education and Development Conference
JA - INTED2014 Proceedings
SP - 1052
EP - 1057
ER -
N. Lourosa, M. Dias, P. Tavares, N. Gonçalves (2014) THE IMPORTANCE AND VIABILITY OF FOSS IN VIDEOGAME PRODUCTION, INTED2014 Proceedings, pp. 1052-1057.
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