About this paper

Appears in:
Pages: 4588-4594
Publication year: 2016
ISBN: 978-84-608-5617-7
ISSN: 2340-1079
doi: 10.21125/inted.2016.2142

Conference name: 10th International Technology, Education and Development Conference
Dates: 7-9 March, 2016
Location: Valencia, Spain

A PROTOTYPE OF A SERIOUS GAME FOR LEARNING PORTUGUESE

C. Lopes1, C. Coutinho2, M.A. Moreira2, N. Zagalo2

1Universidade do Minho / Fundação para a Ciência e a Tecnologia (PORTUGAL)
2Universidade do Minho (PORTUGAL)
Games have been studied by the scientific community regarding the benefits provided, namely the potential for developing several high-order skills. The study of games for educational purposes interests teachers and educators who wish to integrate some of the characteristics of gaming in their classrooms, fascinated by the engaging way in which their students play. Incorporation of gaming or game-like activities in the educational process can be a solution to improve students’ commitment to school-related tasks.

Considering the importance of foreign language learning in the international curricula and the investment in the promotion of the Portuguese language/culture by governmental institutions such as Instituto Camões, the project here presented aims to design, develop and assess a serious game for language learning in the field of Portuguese as Second/Foreign language (PL2/PLE), as a way of providing an extra resource for those teaching and learning the Portuguese language and culture, whether in formal or informal environments.

This project intends to provide both a scientific and a practical contribution in the context of serious games, language learning and design-based research; and the prototype to be developed can constitute an important tool to those learning and teaching PL2/PLE.
@InProceedings{LOPES2016APR,
author = {Lopes, C. and Coutinho, C. and Moreira, M.A. and Zagalo, N.},
title = {A PROTOTYPE OF A SERIOUS GAME FOR LEARNING PORTUGUESE},
series = {10th International Technology, Education and Development Conference},
booktitle = {INTED2016 Proceedings},
isbn = {978-84-608-5617-7},
issn = {2340-1079},
doi = {10.21125/inted.2016.2142},
url = {http://dx.doi.org/10.21125/inted.2016.2142},
publisher = {IATED},
location = {Valencia, Spain},
month = {7-9 March, 2016},
year = {2016},
pages = {4588-4594}}
TY - CONF
AU - C. Lopes AU - C. Coutinho AU - M.A. Moreira AU - N. Zagalo
TI - A PROTOTYPE OF A SERIOUS GAME FOR LEARNING PORTUGUESE
SN - 978-84-608-5617-7/2340-1079
DO - 10.21125/inted.2016.2142
PY - 2016
Y1 - 7-9 March, 2016
CI - Valencia, Spain
JO - 10th International Technology, Education and Development Conference
JA - INTED2016 Proceedings
SP - 4588
EP - 4594
ER -
C. Lopes, C. Coutinho, M.A. Moreira, N. Zagalo (2016) A PROTOTYPE OF A SERIOUS GAME FOR LEARNING PORTUGUESE, INTED2016 Proceedings, pp. 4588-4594.
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