About this paper

Appears in:
Pages: 2625-2629
Publication year: 2011
ISBN: 978-84-614-7423-3
ISSN: 2340-1079

Conference name: 5th International Technology, Education and Development Conference
Dates: 7-9 March, 2011
Location: Valencia, Spain

BUILDING SUCCESSFUL GAMES IN EDUCATION BY IMPROVING HCI TO ENGAGE STUDENTS

Q.E. Looi1, S.L. See2

1Hwa Chong Institution (SINGAPORE)
2Institute for Infocomm Research A*STAR (SINGAPORE)
Ever since the turn of the century, there has been much discussion about the construction of computer games in education to either complement traditional education pedagogy, or substitute passive teaching methods which were deemed to be ineffective in engaging students. Despite the extensive discussions and studies conducted on educational games, to date, success has not been achieved in implementing educational games in classrooms. Through an analysis of two educational games which have been tested for applicability in the Singapore secondary school education system, Quest Atlantis and Virtual Singapura, we will discuss why such games are unable to capture the students’ attention. As a result, educators would prefer to continue with traditional teaching methods instead of using computer games in the classroom because these educational games utilise curriculum time, yet are unable to engage the students better. Therefore, we propose to improve human computer interaction (HCI) in educational games in order to improve the gaming experience for students. Although HCI is not a definite, complete solution to all the problems faced in the development and implementation of games in education, it has the potential to alleviate a pressing problem faced during earlier educational game development—inability to capture the attention of students. We suggest how HCI can be implemented to develop more engaging games in education, and hopefully contribute to the progress of pervasive implementation of computer games in classroom teaching and learning.
@InProceedings{LOOI2011BUI,
author = {Looi, Q.E. and See, S.L.},
title = {BUILDING SUCCESSFUL GAMES IN EDUCATION BY IMPROVING HCI TO ENGAGE STUDENTS},
series = {5th International Technology, Education and Development Conference},
booktitle = {INTED2011 Proceedings},
isbn = {978-84-614-7423-3},
issn = {2340-1079},
publisher = {IATED},
location = {Valencia, Spain},
month = {7-9 March, 2011},
year = {2011},
pages = {2625-2629}}
TY - CONF
AU - Q.E. Looi AU - S.L. See
TI - BUILDING SUCCESSFUL GAMES IN EDUCATION BY IMPROVING HCI TO ENGAGE STUDENTS
SN - 978-84-614-7423-3/2340-1079
PY - 2011
Y1 - 7-9 March, 2011
CI - Valencia, Spain
JO - 5th International Technology, Education and Development Conference
JA - INTED2011 Proceedings
SP - 2625
EP - 2629
ER -
Q.E. Looi, S.L. See (2011) BUILDING SUCCESSFUL GAMES IN EDUCATION BY IMPROVING HCI TO ENGAGE STUDENTS, INTED2011 Proceedings, pp. 2625-2629.
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