DIGITAL LIBRARY
COMPLETING THE CIRCLE: SHARING EXPERIENCES AND EXPERTISE IN THE CO-CREATION OF 360 DEGREE RESOURCES FOR SIMULATION TRAINING (360 VISI PROJECT)
1 University of Stavanger (NORWAY)
2 University of Nottingham (UNITED KINGDOM)
3 University of Turku (FINLAND)
4 Universidad Católica de Valencia (SPAIN)
About this paper:
Appears in: INTED2023 Proceedings
Publication year: 2023
Page: 2950 (abstract only)
ISBN: 978-84-09-49026-4
ISSN: 2340-1079
doi: 10.21125/inted.2023.0822
Conference name: 17th International Technology, Education and Development Conference
Dates: 6-8 March, 2023
Location: Valencia, Spain
Abstract:
Background:
Digital training tools for simulation training usually come at a high cost and limited access [1]. In this EU funded Knowledge Alliances project involving partners from Norway, UK, Spain and Finland we are utilising 360° consumer video tools to increase access to low-cost simulation training.We are also exploring the new use of 360° video by business partners whose companies develop services, products and technologies specifically related to learning.

The project aims to:
(i) develop an innovative learning methodology for utilising 360° video technology and hence stimulate the flow and exchange of knowledge between higher education and enterprises, and
(ii) initiate new business opportunities of companies that develop services, products and technologies specifically related to learning. Utilising low-cost digital simulation training will increase the supply of quality open educational resources (OERs) and self-contained reusable learning objects (RLOs) that are easy to share.

Methods:
The main feature of this project is to develop learning methodologies that utilise 360° video in simulation training. Further, the project aims to apply the learning methodology in a set of digital tools and guidelines that can be used to produce self-contained reusable learning objects (RLOs), which blend immersive video and engaging interactivity. Each partner has used a ‘design thinking’ approach using the phases Empathize, Define, Ideation, Prototype and Testing to identify their simulation cases and create and evaluate a prototype with students and lecturers.

Results:
We have created 360° scenarios covering a range of simulation skills. We have also produced methodological guidance and stories of success and challenges [2]. Also some tools, open and free for everyone interested in using 360° technology, have been created.

Discussion:
In this presentation we will share and discuss with the audience the 360 visi project and the methodological tools and guidance we have gathered over the 3 years with the aim of helping others as they embark on this journey to create 360°simulation resources.

References:
[1] EU (2016) Skills challenges in Europe. Retrieved February 6, 2019: https://skillspanorama.cedefop.europa.eu/sites/default/files/2016_Skills_Challenges_AH.pdf
[2] Increased access to training in European Health Education through 360o video simulation https://360visi.eu/

Acknowledgement:
Funded by an Erasmus Plus Knowledge Alliances grant .
Keywords:
360 degree technologies, Healthcare education, immersive learning, clinical skills, digital technologies.