About this paper

Appears in:
Pages: 1518-1523
Publication year: 2016
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.1302

Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain

USING SMARTPHONES IN CLASSROOM LEARNING EXPERIENCES

Mobile technologies have changed the way people live. The use of mobile devices has become an integral part of our lives, and they are present in most of our activities. Smartphones are not anymore a mere technology used for mobile phone conversations. Instead, they have become complete mobile communication and computing devices that can be used with many other purposes such as gathering information in the Internet, entertainment, and potentially improving learning process in classroom. Smartphones may be considered to threaten lessons, as they can be a distraction when used inappropriately. However, they may also enrich the learning process by means of education-centered applications and collaborative activities. This paper presents an experience carried out at some of the degrees offered by University of Zaragoza, based on the use of smartphones in classroom. More concretely, the smartphones have been used by students to participate in gaming experiences based on the tragedy of the commons, an economic theory in which the individual users of a shared resource, by acting independently and rationally according to their own self-interest, behave contrary to the common good of all users. Students use their smartphone to interact with the game, promoting the active participation of all students and enhancing their engagement. The reason for selecting this game is twofold: on the one hand, because the rules are simple and understandable by any university student; on the other, because with the appropriate context, this game may be used for improving the transversal competences of students curriculum, but also the theoretical basis of specific subjects. Results are expected to provide evidence of the suitability of using smartphones in classroom.
@InProceedings{LEON2016USI,
author = {Le{\'{o}}n, R. and Igual Catal{\'{a}}n, R. and Laguna Andr{\'{e}}s, J.I. and Guerrero Luchtenberg, C.L. and Garc{\'{i}}a-Magari{\~n}o Garc{\'{i}}a, I. and Gonz{\'{a}}lez Val, R.},
title = {USING SMARTPHONES IN CLASSROOM LEARNING EXPERIENCES},
series = {8th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN16 Proceedings},
isbn = {978-84-608-8860-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2016.1302},
url = {http://dx.doi.org/10.21125/edulearn.2016.1302},
publisher = {IATED},
location = {Barcelona, Spain},
month = {4-6 July, 2016},
year = {2016},
pages = {1518-1523}}
TY - CONF
AU - R. León AU - R. Igual Catalán AU - J.I. Laguna Andrés AU - C.L. Guerrero Luchtenberg AU - I. García-Magariño García AU - R. González Val
TI - USING SMARTPHONES IN CLASSROOM LEARNING EXPERIENCES
SN - 978-84-608-8860-4/2340-1117
DO - 10.21125/edulearn.2016.1302
PY - 2016
Y1 - 4-6 July, 2016
CI - Barcelona, Spain
JO - 8th International Conference on Education and New Learning Technologies
JA - EDULEARN16 Proceedings
SP - 1518
EP - 1523
ER -
R. León, R. Igual Catalán, J.I. Laguna Andrés, C.L. Guerrero Luchtenberg, I. García-Magariño García, R. González Val (2016) USING SMARTPHONES IN CLASSROOM LEARNING EXPERIENCES, EDULEARN16 Proceedings, pp. 1518-1523.
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