About this paper

Appears in:
Page: 2789 (abstract only)
Publication year: 2018
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.0744

Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain

RU EU? A GAME-BASED APPROACH TO EXPLORING 21ST CENTURY EUROPEAN IDENTITY AND VALUES

M. Leith1, E. Boyle1, M. Bajić2, J. Hauge3, H. Hummel4, P. Jandrić2, A. Jimoyiannis5, M. Pugh1, G. Scott1, D. Sim1, J. Storm4, M. Terras1, N. Tany3, A. Van Der Zwet1

1University of the West of Scotland (UNITED KINGDOM)
2Tehničko veleučilište u Zagrebu (CROATIA)
3Bremer Institut für Produktion und Logistik GmbH (GERMANY)
4Open Universiteit Nederland (NETHERLANDS)
5University of Peloponnese (GREECE)
The RU EU game and support materials are clearly relevant to specific themes of the conference in describing the research and development tasks required for developing a sophisticated and engaging approach to pedagogical Innovations in Education, especially in the field of game based learning. Our paper specifically encourages individuals to think about the nature of both European and National identity, specifically with the context of the EU.

At a time when the European Union is subject to significant challenges, the need to better understand and appreciate the role of national and supra-national identity in the European sphere, and the need for people to better understand their own sense of belonging and that of others, is clear. RU EU, an Erasmus + funded project, aims to develop an innovative online game that will help students, and others, across Europe to develop a better understanding of their own National and European identity. The game will allow individuals, and groups of students within the educational environment, understand their own perspectives and values, as well as those of others, and to further examine and reflect upon the impact of such on their identity. The game will seek to challenge attitudes and prejudices by allowing people to engage with real world problems, solving tasks involving a sense of both National and European identities. The game will be a platform for the discussion and analysis of complex and confusing issues relating to a wide range of issues.

The development of such a game, in terms of content scenarios and focus has been a major interdisciplinary enterprise bringing together experts with content knowledge, pedagogical understanding and technical expertise. We are still in the early stages of the game development process, specifically in the areas of content, design and future development. Our international team have amassed material ranging from widespread literature reviews, academic interviews and student focus groups and surveys. Our paper describes the process of engaging with these outputs and how we have created an academically sound context for developing the innovative game. In particular, the use of these tasks in designing the game are considered, with an eye to how they will impact the final game design and operation.
@InProceedings{LEITH2018RUE,
author = {Leith, M. and Boyle, E. and Bajić, M. and Hauge, J. and Hummel, H. and Jandrić, P. and Jimoyiannis, A. and Pugh, M. and Scott, G. and Sim, D. and Storm, J. and Terras, M. and Tany, N. and Van Der Zwet, A.},
title = {RU EU? A GAME-BASED APPROACH TO EXPLORING 21ST CENTURY EUROPEAN IDENTITY AND VALUES},
series = {10th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN18 Proceedings},
isbn = {978-84-09-02709-5},
issn = {2340-1117},
doi = {10.21125/edulearn.2018.0744},
url = {http://dx.doi.org/10.21125/edulearn.2018.0744},
publisher = {IATED},
location = {Palma, Spain},
month = {2-4 July, 2018},
year = {2018},
pages = {2789}}
TY - CONF
AU - M. Leith AU - E. Boyle AU - M. Bajić AU - J. Hauge AU - H. Hummel AU - P. Jandrić AU - A. Jimoyiannis AU - M. Pugh AU - G. Scott AU - D. Sim AU - J. Storm AU - M. Terras AU - N. Tany AU - A. Van Der Zwet
TI - RU EU? A GAME-BASED APPROACH TO EXPLORING 21ST CENTURY EUROPEAN IDENTITY AND VALUES
SN - 978-84-09-02709-5/2340-1117
DO - 10.21125/edulearn.2018.0744
PY - 2018
Y1 - 2-4 July, 2018
CI - Palma, Spain
JO - 10th International Conference on Education and New Learning Technologies
JA - EDULEARN18 Proceedings
SP - 2789
EP - 2789
ER -
M. Leith, E. Boyle, M. Bajić, J. Hauge, H. Hummel, P. Jandrić, A. Jimoyiannis, M. Pugh, G. Scott, D. Sim, J. Storm, M. Terras, N. Tany, A. Van Der Zwet (2018) RU EU? A GAME-BASED APPROACH TO EXPLORING 21ST CENTURY EUROPEAN IDENTITY AND VALUES, EDULEARN18 Proceedings, p. 2789.
User:
Pass: