1 Politecnico do Porto (ISEP) - GILT (PORTUGAL)
3 Politécnico do Porto (ISEP) (PORTUGAL)
About this paper:
Appears in: EDULEARN16 Proceedings
Publication year: 2016
Pages: 3043-3050
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.1666
Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain
Human memory is an essential good for our life because it is our base system of learning. With this, we can learn how to walk, how to talk and to know everything in the world around us and remember it to use knowledge when needed.

However, there’s some factors that can cause a memory loss. Lose memory can occur by natural causes where something can prevent the production of new memories, like the lack of motivation, concentration or attention or can result from some non-natural ways that can produce memory loss, such chronical diseases as Alzheimer, physical problems that can injure the brain like Cerebral Vascular Accidents or accidents.

Other problems can be caused by psychological diseases like depression who prevent the concept that allow us to produce new memories.
For this kind of pathologies, after the patients diagnoses where identified several kinds of treatments that can help them to recover memories and prevent more losses, such as playing card games that allow patients to recognize objects or teaching mnemonics to help them to increase the long term memories storage, but these treatments try to focus on a generic way for all kind of patients could not focus on a specific patient.

With this project we intends to focusing the treatment for a specific patient using a game or an aggregation of games, verified by experts in this area, to personalize and focus on that specific patient memory that will allow him to recover their personal relationships memories and related with his personal world around him.

Each person has different parents and friends and knew different places around the world that had impact for his life and have his own world of knowledge and memories. It´s unique.

This project will adjust the difficulty based on the content provided to the system, starting with some personal information of that specific patient and if he concludes the game always with the maximum values, the content will change something less important until he reaches the generic objects. For example, he will start to recognize the family members, after that he will pass to next difficulty where he needs to recognize some friend’s of his relationships or social network and for last and not least, trying to recognize the places he visited or objects that he used to use.

We intend to verify the potential of this system, and analyze if it could be a good solution to professionals on this area and patients and if with it patients are capable to recognize more efficiently his own world using this new method to recover his memory.
Customizable games to support patient recovery of memory loss.