@InProceedings{LASKOWSKI2016STU,
author = {Laskowski, M. and Borys, M.},
title = {THE STUDENT, THE PROFESSOR AND THE PLAYER: USAGE FOR GAMIFICATION AND SERIOUS GAMES IN ACADEMIC EDUCATION – A SURVEY},
series = {8th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN16 Proceedings},
isbn = {978-84-608-8860-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2016.1645},
url = {https://dx.doi.org/10.21125/edulearn.2016.1645},
publisher = {IATED},
location = {Barcelona, Spain},
month = {4-6 July, 2016},
year = {2016},
pages = {2933-2941}}
TY - CONF
AU - M. Laskowski
AU - M. Borys
TI - THE STUDENT, THE PROFESSOR AND THE PLAYER: USAGE FOR GAMIFICATION AND SERIOUS GAMES IN ACADEMIC EDUCATION – A SURVEY
SN - 978-84-608-8860-4/2340-1117
DO - 10.21125/edulearn.2016.1645
PY - 2016
Y1 - 4-6 July, 2016
CI - Barcelona, Spain
JO - 8th International Conference on Education and New Learning Technologies
JA - EDULEARN16 Proceedings
SP - 2933
EP - 2941
ER -
M. Laskowski, M. Borys (2016) THE STUDENT, THE PROFESSOR AND THE PLAYER: USAGE FOR GAMIFICATION AND SERIOUS GAMES IN ACADEMIC EDUCATION – A SURVEY, EDULEARN16 Proceedings, pp. 2933-2941.