DIGITAL LIBRARY
EVALUATING SELECTED DIDACTIC TOOLS FOR TEACHING THE INFORMATICS SUBJECT
University in Trnava, Faculty of Education (SLOVAKIA)
About this paper:
Appears in: ICERI2021 Proceedings
Publication year: 2021
Pages: 4992-5001
ISBN: 978-84-09-34549-6
ISSN: 2340-1095
doi: 10.21125/iceri.2021.1146
Conference name: 14th annual International Conference of Education, Research and Innovation
Dates: 8-9 November, 2021
Location: Online Conference
Abstract:
At our department, we include game elements in the teaching process. The pandemic situation affected all our activities, including this one. During the lockdown, we decided to look for alternative teaching tools for teaching informatics. It was a search for didactic games that could be used in the gamification of teaching. We tried to test the games on a small sample of students within our capabilities. The benchmark for us was the results of students in the tests. We focused in the search on the features that a proper educational game should have connected to its possible use for teaching in praxis. We analysed several tools that had gamification or game-based learning elements. Based on the analysis, we selected three games focused on chosen thematic units. We provided the games to the students in the experimental group. The control group had no access to the games. Then we tested the impact of the games on students’ performance in testing. We can conclude that even in our small sample of students, we observed a positive impact of games on their learning.
Keywords:
Gamification, game and education, teaching tools, pedagogical experiment.