1 University of Ostrava, Department of Information and Comunication Technologies, Faculty of Education (CZECH REPUBLIC)
2 University of Ostrava, Department of Mathematics with Didactics, Faculty f Education (CZECH REPUBLIC)
3 University in Debrecen (HUNGARY)
About this paper:
Appears in: EDULEARN19 Proceedings
Publication year: 2019
Pages: 6744-6748
ISBN: 978-84-09-12031-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2019.1619
Conference name: 11th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2019
Location: Palma, Spain
In the frame of higher education, mobile technologies can be considered as a significant and essential part of the lives of nowadays students. According to theories in sociology, people born after 2000 can be classified as members of the so-called “Generation Z”. Authors Joanne G. Sujansky and Jan Ferri-Reed claim in their book entitled “Keeping the Millennials”, that the current generation of young people is able to do multiple things at the same time, e.g. watch television while working on a laptop, listen to an iPod while chatting or texting messages etc. The young of today do not strictly differentiate between virtual and real experience and often want to have fun alongside work or learning. Today there is a wide range of mobile applications which can be used by students to learn math, and which offer the opportunity to use e-learning support through LMS, alongside with learning materials available as e-books, provided by many Universities. In the conducted research we were interested in finding answers to what forms of e-learning and mobile learning students use, how often do they use them, and what is their opinion on learning through mobile technologies. We have focused on the possibilities that mobile technologies offer to current undergraduates in learning mathematics. The research conducted in form of a questionnaire lasted for over two years and provides data from a sample of more than 800 undergraduates from the Czech Republic, Slovakia, Hungary and Romania.
Mobile learning, mathematics education, GeoGebra, mobile applications for education, quantitative methodology.