DIVERSE CATEGORIES OF PROGRAMMING LEARNING ACTIVITIES COULD BE PERFORMED WITHIN STORYTELLING ALICE
University of the Aegean (GREECE)
About this paper:
Appears in:
EDULEARN12 Proceedings
Publication year: 2012
Pages: 4704-4709
ISBN: 978-84-695-3491-5
ISSN: 2340-1117
Conference name: 4th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2012
Location: Barcelona, Spain
Abstract:
A set of eleven categories of learning activities is presented in this study which could be performed by the students using the tools of the well-known educational software Storytelling Alice that is dedicated for the learning of programming by novices. Specifically, eleven categories of learning activities that could be performed within Storytelling Alice were formed, namely: (i) Free creative activities, (ii) Creating a specific story, (iii) Multiple solution tasks, (iv) Experimentation within working Storytelling Alice projects, (v) Modification of working Storytelling Alice projects, (vi) Working on a complete Storytelling Alice story and a correct but incomplete part of its code, (vii) Working on a complete Storytelling Alice story and a mixed form of its code, (viii) Working with a complete Storytelling Alice story and an incorrect part of its code, (ix) Working with the complete code of a Storytelling Alice story and predicting its output, (x) Black-box activities, and (xi) Collaborative learning activities. The aforementioned categories of learning activities can be used in the computer science classroom to support novices in learning programming within Storytelling Alice. Keywords:
Programming, Storytelling Activities, Storytelling Alice, educational software.