DIGITAL LIBRARY
THE PLAY ACTIVITY TECHNOLOGY AS A WAY OF STUDENTS’ MOTIVATION FOR LEARNING
Ryazan State Radio Engineering University named after F.F. Utkin (RUSSIAN FEDERATION)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 6246-6250
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1503
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
In this article we will consider a pedagogical technology that promotes the development of all pedagogical process subjects’ interaction in higher education. The play activity technology helps teachers to increase students’ motivation, leads to positive results of an educational process, increases students’ interest in learning.

A play is one of the leading kinds of human activity, which is inherent in the psychological feature that allows you to change the relation of a person to himself. A play is an imaginary or real activity purposefully organized in a group of students for the purpose of rest, entertainment or training. In a play, any student is in progress as a person, he forms those sides of the psyche, which depend on the success of his social practice, relationships with others and himself.

An educational role-playing professional pretend play is a didactic means of theoretical and practical professional thinking and professional behavior of the future specialist development.

We will discuss the different types of collective plays, such as business, professional-simulation, educational-role-playing, didactic, training games, organizational-activity, competitive, story-role, social-oriented, etc.

Indeed, it is difficult to overestimate the role of play professional educational technologies in the process of forming a system of invariant and variable competencies of a future specialist.

The main pedagogical meaning of collective plays is to create situations of choice in which a student can find a way to solve a particular social problem on the basis of the values formed, moral guidelines and existing social experience.

We will also define the teaching techniques of collective play organization, different modern types of the play activity, and the role of the play activity technology in the modern educational process of a higher educational establishment.
Keywords:
A play, a technology, a play activity, a play activity technology, a collective play, a didactic play, a pretend play.