@InProceedings{KOH2016EVA,
author = {Koh, N.K.},
title = {EVALUATING THE IMPACT OF GAMIFICATION AND LEARNING THOUGH AN APP IN AUTHENTIC LEARNING ENVIRONMENTS},
series = {8th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN16 Proceedings},
isbn = {978-84-608-8860-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2016.1454},
url = {https://dx.doi.org/10.21125/edulearn.2016.1454},
publisher = {IATED},
location = {Barcelona, Spain},
month = {4-6 July, 2016},
year = {2016},
pages = {2259}}
TY - CONF
AU - N.K. Koh
TI - EVALUATING THE IMPACT OF GAMIFICATION AND LEARNING THOUGH AN APP IN AUTHENTIC LEARNING ENVIRONMENTS
SN - 978-84-608-8860-4/2340-1117
DO - 10.21125/edulearn.2016.1454
PY - 2016
Y1 - 4-6 July, 2016
CI - Barcelona, Spain
JO - 8th International Conference on Education and New Learning Technologies
JA - EDULEARN16 Proceedings
SP - 2259
EP - 2259
ER -
N.K. Koh (2016) EVALUATING THE IMPACT OF GAMIFICATION AND LEARNING THOUGH AN APP IN AUTHENTIC LEARNING ENVIRONMENTS, EDULEARN16 Proceedings, p. 2259.