About this paper

Appears in:
Pages: 10022-10026
Publication year: 2018
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.2435

Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain

CONCEPT FOR A GENERIC SERIOUS ESCAPE GAME FOR VIRTUAL AND PHYSICAL TEAMS

M. Knoll, M. Brickmann

FH JOANNEUM (AUSTRIA)
“Escape Games”, in which players must solve a series of riddles and puzzles to escape a locked room, have become a popular trend among Millennials. Adapting this concept for teaching classes may allow students to experience a situation, where they must use their acquired knowledge to their advantage. In the course of this paper the project for a generic “Escape Room Game” is thoroughly discussed. The core of the game consists of a web application having the aim to lead players through the game. It is designed generically, hence the teacher may adapt it to any course content. The prototype provides content taken from of English courses. Alternatively, the web application could be compiled to a desktop application for any operating system and could be played with additional real objects. For instance, if courses are held in the network lab using real hardware for its puzzles, students in groups up to four may experience a mindful game on the one hand and a learning experience on the other. Since the game is adaptable, it might be played entirely online - if the content permits it.
@InProceedings{KNOLL2018CON,
author = {Knoll, M. and Brickmann, M.},
title = {CONCEPT FOR A GENERIC SERIOUS ESCAPE GAME FOR VIRTUAL AND PHYSICAL TEAMS},
series = {10th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN18 Proceedings},
isbn = {978-84-09-02709-5},
issn = {2340-1117},
doi = {10.21125/edulearn.2018.2435},
url = {http://dx.doi.org/10.21125/edulearn.2018.2435},
publisher = {IATED},
location = {Palma, Spain},
month = {2-4 July, 2018},
year = {2018},
pages = {10022-10026}}
TY - CONF
AU - M. Knoll AU - M. Brickmann
TI - CONCEPT FOR A GENERIC SERIOUS ESCAPE GAME FOR VIRTUAL AND PHYSICAL TEAMS
SN - 978-84-09-02709-5/2340-1117
DO - 10.21125/edulearn.2018.2435
PY - 2018
Y1 - 2-4 July, 2018
CI - Palma, Spain
JO - 10th International Conference on Education and New Learning Technologies
JA - EDULEARN18 Proceedings
SP - 10022
EP - 10026
ER -
M. Knoll, M. Brickmann (2018) CONCEPT FOR A GENERIC SERIOUS ESCAPE GAME FOR VIRTUAL AND PHYSICAL TEAMS, EDULEARN18 Proceedings, pp. 10022-10026.
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