About this paper

Appears in:
Pages: 7961-7965
Publication year: 2017
ISBN: 978-84-617-8491-2
ISSN: 2340-1079
doi: 10.21125/inted.2017.1874

Conference name: 11th International Technology, Education and Development Conference
Dates: 6-8 March, 2017
Location: Valencia, Spain

HOW TO TRANSFER PHYSICAL ARTWORK INTO DIGITAL ENVIRONMENTS - AND BACK

M. Knoll, M. Brickmann

FH JOANNEUM (AUSTRIA)
With the invention of the integrated circuit, digitalization through the new industrial revolution has changed in direction of the digital world as we know it today. The word "virtual" is nowadays used for artificial objects, landscapes and workflows as well as whole worlds, built through computer systems. Building upon the fundamentals of courses in informatics and computer graphics and a specific students’ project, this paper describes ways of transferring sculptures, paintings and performances into augmented- as well as virtual-reality and back into other forms of art. It does not only describe the mere technological process but also shows the metamorphosis of an object from real- to virtual- and back to another form of representation as part of the the artist's creational process. Information on the artwork is quantified and stored as digital data. The abstraction of measurable facts has to be chosen in respect of extracting custom-specific information in return. An exhibition has proven that the mixture of a creative mind and technologies to digitize and display art can lead to a fertile combination.
@InProceedings{KNOLL2017HOW,
author = {Knoll, M. and Brickmann, M.},
title = {HOW TO TRANSFER PHYSICAL ARTWORK INTO DIGITAL ENVIRONMENTS - AND BACK},
series = {11th International Technology, Education and Development Conference},
booktitle = {INTED2017 Proceedings},
isbn = {978-84-617-8491-2},
issn = {2340-1079},
doi = {10.21125/inted.2017.1874},
url = {http://dx.doi.org/10.21125/inted.2017.1874},
publisher = {IATED},
location = {Valencia, Spain},
month = {6-8 March, 2017},
year = {2017},
pages = {7961-7965}}
TY - CONF
AU - M. Knoll AU - M. Brickmann
TI - HOW TO TRANSFER PHYSICAL ARTWORK INTO DIGITAL ENVIRONMENTS - AND BACK
SN - 978-84-617-8491-2/2340-1079
DO - 10.21125/inted.2017.1874
PY - 2017
Y1 - 6-8 March, 2017
CI - Valencia, Spain
JO - 11th International Technology, Education and Development Conference
JA - INTED2017 Proceedings
SP - 7961
EP - 7965
ER -
M. Knoll, M. Brickmann (2017) HOW TO TRANSFER PHYSICAL ARTWORK INTO DIGITAL ENVIRONMENTS - AND BACK, INTED2017 Proceedings, pp. 7961-7965.
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