DIGITAL LIBRARY
CREATING A VIRTUAL ENTERPRISE AS PART OF A BUSINESS GAME FOR ADAPTATION OF STUDENTS AND PEOPLE WITH SPECIAL NEEDS
Tomsk Polytechnic University (RUSSIAN FEDERATION)
About this paper:
Appears in: EDULEARN16 Proceedings
Publication year: 2016
Pages: 5779-5783
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.2389
Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain
Abstract:
The paper addresses the problem of adapting students to their future working environment. We support the idea that organizing courses and business cases on an electronic platform will be a solution to this problem. The analysis of student behavior in the actual learning process and their e-learning experience shows their ability to adjust their actions and develop adaptation skills relevant to any environment. Furthermore, we analyze the behavior of disabled people and the ways to involve them into the virtual setting activities, thus enabling them to feel that they are productive employees and members of the society. As the key evidence, we give an example of a virtual business game that can engage people of any professions and social niches. We present the detailed algorithm of the game, where each step affects the overall decision-making process. Participants, including those with special needs, can also correct their decisions, which helps them develop their abilities to adapt to their future working environment in a company. The work is interdisciplinary at the confluence of the student behavior analysis and application of the key e-learning technologies (e.g. wiki and blogs). The main advantage of arranging such courses in the electronic environment is that students acquire the adaptation, communication and decision-making skills as part of distance learning.