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Pages: 5779-5783
Publication year: 2016
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.2389

Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain

CREATING A VIRTUAL ENTERPRISE AS PART OF A BUSINESS GAME FOR ADAPTATION OF STUDENTS AND PEOPLE WITH SPECIAL NEEDS

A. Khaperskaya, I. Zabrodina, O. Lutoshkina, I. Slesarenko, A. Bogdanova

Tomsk Polytechnic University (RUSSIAN FEDERATION)
The paper addresses the problem of adapting students to their future working environment. We support the idea that organizing courses and business cases on an electronic platform will be a solution to this problem. The analysis of student behavior in the actual learning process and their e-learning experience shows their ability to adjust their actions and develop adaptation skills relevant to any environment. Furthermore, we analyze the behavior of disabled people and the ways to involve them into the virtual setting activities, thus enabling them to feel that they are productive employees and members of the society. As the key evidence, we give an example of a virtual business game that can engage people of any professions and social niches. We present the detailed algorithm of the game, where each step affects the overall decision-making process. Participants, including those with special needs, can also correct their decisions, which helps them develop their abilities to adapt to their future working environment in a company. The work is interdisciplinary at the confluence of the student behavior analysis and application of the key e-learning technologies (e.g. wiki and blogs). The main advantage of arranging such courses in the electronic environment is that students acquire the adaptation, communication and decision-making skills as part of distance learning.
@InProceedings{KHAPERSKAYA2016CRE,
author = {Khaperskaya, A. and Zabrodina, I. and Lutoshkina, O. and Slesarenko, I. and Bogdanova, A.},
title = {CREATING A VIRTUAL ENTERPRISE AS PART OF A BUSINESS GAME FOR ADAPTATION OF STUDENTS AND PEOPLE WITH SPECIAL NEEDS},
series = {8th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN16 Proceedings},
isbn = {978-84-608-8860-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2016.2389},
url = {http://dx.doi.org/10.21125/edulearn.2016.2389},
publisher = {IATED},
location = {Barcelona, Spain},
month = {4-6 July, 2016},
year = {2016},
pages = {5779-5783}}
TY - CONF
AU - A. Khaperskaya AU - I. Zabrodina AU - O. Lutoshkina AU - I. Slesarenko AU - A. Bogdanova
TI - CREATING A VIRTUAL ENTERPRISE AS PART OF A BUSINESS GAME FOR ADAPTATION OF STUDENTS AND PEOPLE WITH SPECIAL NEEDS
SN - 978-84-608-8860-4/2340-1117
DO - 10.21125/edulearn.2016.2389
PY - 2016
Y1 - 4-6 July, 2016
CI - Barcelona, Spain
JO - 8th International Conference on Education and New Learning Technologies
JA - EDULEARN16 Proceedings
SP - 5779
EP - 5783
ER -
A. Khaperskaya, I. Zabrodina, O. Lutoshkina, I. Slesarenko, A. Bogdanova (2016) CREATING A VIRTUAL ENTERPRISE AS PART OF A BUSINESS GAME FOR ADAPTATION OF STUDENTS AND PEOPLE WITH SPECIAL NEEDS, EDULEARN16 Proceedings, pp. 5779-5783.
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