DIGITAL LIBRARY
EXPERIENCE IN TEACHING COMPUTER GRAPHICS USING A 3D HISTORICAL PROJECT OF THE CITY
Lublin University of Technology (POLAND)
About this paper:
Appears in: EDULEARN16 Proceedings
Publication year: 2016
Pages: 1707-1713
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.1340
Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain
Abstract:
The article presents the experience gained while teaching IT students the basics of computer graphics. The description confronts a group taught through the traditional arrangement of a lecture and a series of classes with groups realizing the project of virtual reconstruction of the 18th century city of Lublin using a 3D engine.

Classes conducted with division into general and project groups design were carried out for 2 years of 1st degree full-time studies in the field of computer science. The general groups followed the syllabus covering the basics of computer graphics from the construction of an image through processing raster, vector and 3D graphics to an extent sufficient for general familiarity with the issue, necessary for the future employee in the IT area.

Virtual City project groups had the same theoretical range presented to them (lectures). However, the classes component was focused on the individual choice of tasks aimed at achieving the implementation of the reconstruction of an 18th century city. Acquiring the necessary expertise to carry out the task happened on the basis of individual teaching or consultations and internal training among the team members. Students obtained an assessment of their skills by awarding points for the tasks performed as well as by subjective evaluation of their achievements by the team members, presented via a social networking site.
Keywords:
3D visualization, historical reconstruction, cultural heritage.