DIGITAL LIBRARY
ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E-LEARNING COURSE
University of Zagreb (CROATIA)
About this paper:
Appears in: INTED2021 Proceedings
Publication year: 2021
Pages: 8281-8290
ISBN: 978-84-09-27666-0
ISSN: 2340-1079
doi: 10.21125/inted.2021.1682
Conference name: 15th International Technology, Education and Development Conference
Dates: 8-9 March, 2021
Location: Online Conference
Abstract:
Learning outcomes describe what students will learn in a certain period of time after the end of the activity. Higher education has several types of learning outcomes such as general, study program, course and course topic. LMS's include the functionality to define and verify learning outcomes through the completion of activities. This paper will analyse learning outcomes on course topic level in the gamified course Web Design and Programming (WebDiP). Midterm exams were chosen for the analysis. Each question of the midterm exam is assigned to the corresponding learning outcome of the course topic which is verified with them. Also, each learning outcome was further classified into levels using Bloom’s taxonomy. The research goal is to discover the reason why and which learning outcomes are more difficult to achieve. Furthermore, is there any correlation between levels of learning outcomes, the number of points in each midterm exam, points from the project and the total number of points achieved in the course. In accordance with the obtained results, proposals for improving the course for the next academic year are presented.
Keywords:
Learning outcome, topic level, Bloom's taxonomy, midterm exams, correlation, LMS.