DIGITAL LIBRARY
THE PRESCHOOL CHILD’S DIGITAL COMPETENCE
Paisii Hilendarski University (BULGARIA)
About this paper:
Appears in: ICERI2020 Proceedings
Publication year: 2020
Pages: 8972-8977
ISBN: 978-84-09-24232-0
ISSN: 2340-1095
doi: 10.21125/iceri.2020.1985
Conference name: 13th annual International Conference of Education, Research and Innovation
Dates: 9-10 November, 2020
Location: Online Conference
Abstract:
According to Jacques Delors, the entry of humanity into the era of technologies, the pursuit of sustainable development and European integration, leads to the need for changes in all spheres of life, including education. Leading institutions such as UNESCO and the European Commission have created and are implementing relevant strategies and concepts for "opening" education, for innovative teaching and learning for everyone through an "open" environment for competences and new "open" technologies and educational resources with free access, and in particular information and communication technologies and media that provoke children to express themselves in the game and educational process and promote their healthy and active lifestyle (Europe 2020: A strategy for smart, sustainable and inclusive growth). The present theoretical in its nature study aims at following the projection of the preschool child’s digital competence in the context of the educational direction "Surrounding World". The tasks through which the goal is going to be achieved are: To explore the concept of digital competence as well as to analyze the range of technologies and media in the context of educational direction "Surrounding World". Digital competence combines key components in five areas which can be summarized as follows: Information and media literacy, which is defined as the ability to access information affecting a child's physical, emotional, cognitive and social development, assessment and use in an appropriate way, managing the flow of information from different sources and its inclusion in the child's games. Communication and cooperation - includes the child’s interaction with peers and adults (text, voice and video interaction so that communication is effective), sharing, civic activity, cooperation in a digital environment. Digital content - the child under school age uses technologies as tools for exploring the world, actively engaging in fun and challenging activities, exploring objects and things that provoke their interest. Safety and problem solving - when using technological tools in preschool age it is especially important to draw the differences between passive and active use in preschool age on the basis of shared responsibility and support of parents and teachers. The preschool child’s interaction with technologies and digital media focuses on their use for exploration, analysis, synthesis, discovery, research, communication and collaboration, improving the child's achievements in discovery. Active use is linked to the protection of the child’s health and well-being, as well as safety in the multimedia interactive environment through provided resources. Game interaction through the media environment is a stimulus for acquaintance, for manifestations of behavior in highly social orientation and cordiality, a place for development of friendship and relationships.
Keywords:
Preschool age, digital competence, technological tools, educational direction Surrounding World, discovery, healthy lifestyle.