DIGITAL LIBRARY
COMPARATIVE ANALYSIS OF BRAIN PERFORMANCE USING ACTIVE LEARNING METHODOLOGIES: GAMIFICATION VERSUS ROLE-PLAYING
Universitat Politècnica de València (SPAIN)
About this paper:
Appears in: INTED2026 Proceedings
Publication year: 2026
Article: 1980
ISBN: 978-84-09-82385-7
ISSN: 2340-1079
doi: 10.21125/inted.2026.1980
Conference name: 20th International Technology, Education and Development Conference
Dates: 2-4 March, 2026
Location: Valencia, Spain
Abstract:
The purpose of this study is to examine and compare the impact of two active learning methodologies (gamification and role-playing) in a face-to-face university setting through the use of neurotechnologies. This approach represents an innovative contribution to the academic literature, as it integrates neuroscientific tools to assess cognitive processing during a specific learning experience within a university master’s program. The neurotechnologies employed include galvanic skin response (GSR), electroencephalography (EEG), and eye tracking, which allow for the analysis of different components of cognitive processing, such as emotional response, electrical brain activity, and visual attention patterns. The analysis of neurophysiological recordings focuses on key learning-related variables, including attention, interest, stress, and emotional connection or engagement. Assessing these factors in a face-to-face educational context provides valuable insights into how gamification and role-playing influence students’ cognitive processes. The results enable the quantitative measurement and comparison of these key learning variables based on specific brain signals, offering a detailed understanding of the impact of each active methodology in a face-to-face learning environment.
Keywords:
Neuroeducation, neurotechnology, learning, active methodology, educational innovation, gamification, role-playing.