DIGITAL LIBRARY
TRAINING IN COMPUTER GRAPHICS AND CLOUDY TECHNOLOGIES
1 South-West University "Neofit Rilski" (BULGARIA)
2 University of Library Studies and Information Technologies (BULGARIA)
About this paper:
Appears in: INTED2022 Proceedings
Publication year: 2022
Pages: 9096-9101
ISBN: 978-84-09-37758-9
ISSN: 2340-1079
doi: 10.21125/inted.2022.2369
Conference name: 16th International Technology, Education and Development Conference
Dates: 7-8 March, 2022
Location: Online Conference
Abstract:
"Cloud computing" is a term that illustrates the idea of uniting many computers to work as one. This technology can be implemented in different ways as a cluster of physical devices or virtual machines. Modern multimedia software packages have a built-in ability for "cloud" file processing, ie. many users to work on a project or rendering with cloud technology.

In today's world, technological development allows us to create design art objects from a developed sketch to the implementation of project in material. Using computer graphics, in particular vector graphics software, and with the invention of the laser and milling machine with digital software and technology for cutting, designers were able to transfer drawings on materials. The aims of this research are vector graphics software and various ways of visualization.

Visualization technology can be used for graphic illustration of different concepts in computer science. We consider that there perspectives in front of such technology in the educational process.

This article describes geometric abstraction as a strategy to create an integrated system for visualization of scientific data.
The proposed approach creates multiple representations of spatial data in two dominant ways: along the axis of gradual visualization of spatial details and along the axis of the visual details.

Presenting the objects in an appropriate way allows the expert to capture match the images and make the simulations controllable.

In this report, we will present the different intellectual property policies of various companies that provide their products for academic purposes. We will do analysis of the price / product ratio. In the report we will demonstrate examples made with paid and free software packages.

Another aspect of this report is to show the application of cloud technology in computer graphics training. We will show the use of different capabilities and aspects for different software packages for 3D computer graphics and their ability to apply cloud technologies. In the report we will show examples that we use in our lectures.
Keywords:
Computer graphics, 3D, cloud technology.