DIGITAL LIBRARY
VIRTUAL REALITY PEDAGOGY IN CORPORATE PERSONNEL TRAINING
Jollas Institute (FINLAND)
About this paper:
Appears in: INTED2020 Proceedings
Publication year: 2020
Pages: 4513-4516
ISBN: 978-84-09-17939-8
ISSN: 2340-1079
doi: 10.21125/inted.2020.1246
Conference name: 14th International Technology, Education and Development Conference
Dates: 2-4 March, 2020
Location: Valencia, Spain
Abstract:
• Virtual Reality (VR) enables learning by experience also in situations which do not occur often or which are not possible to simulate safely in real life.
• Recalling information is more effective when learned through experience (compared, for example, to reading or watching a video). Also, people dealing with dyslexia or other learning disability can benefit from it.
• VR trainings also enable taking different viewpoints, which may increase empathy, for example, in customer service situations.

In our VR training pilot, the theme is to identify safety hazards in shop floor environment and, also, to face a challenging customer service situation. These are situations from which the learner can benefit when practiced in advance. The goal in our VR training is that the learner is more prepared to deal with these situations in real-life and, also, can identify and avoid safety hazards. The VR training supports onboarding process and gives the new employees emotional support.

In our VR training project, we have developed good practices for VR content creation in educational setting. The pilot training will be implemented in January 2020. In this presentation, we will share our findings and best practices related to VR pedagogy and educational content creation.
Keywords:
Virtual Reality, VR, pedagogy, content creation, digital learning.