DIGITAL LIBRARY
THE USE OF VIRTUAL REALITY IN SECONDARY HEALTH SCHOOL
University of Hradec Kralove (CZECH REPUBLIC)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 2265-2274
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.0628
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
Abstract:
Virtual reality (VR) has emerged as a transformative technology with vast potential in various fields, and education is no exception. However, VR is believable enough to make the training of challenging actions and situations realistic, believable and transferable to the real world. [1]. By leveraging immersive experiences, interactive simulations, and 3D visualizations, VR offers unique opportunities to enhance teaching and learning processes. When students use technologies such as VR, they show more interest in educational content and actively engage in what they are learning while immersed in the virtual environment [2].

VR provides students with a highly engaging and interactive learning environment that goes beyond traditional methods. It enables them to explore virtual worlds, historical events, scientific phenomena, and complex concepts in a hands-on manner. Through VR, students can visualize abstract ideas, manipulate objects, and gain a deeper understanding of the subject matter.
VR simulations enable students to practice skills and techniques in a safe and controlled environment. For instance, medical students can perform virtual surgeries, engineering students can experiment with machinery, and pilots can practice flight simulations. This hands-on approach enhances experiential learning and helps students develop expertise through repeated practice and immediate feedback.
Virtual reality can address accessibility challenges by creating inclusive learning environments. Students with disabilities or mobility limitations can participate fully and engage in activities that may have been difficult or impossible before. VR allows customization of content, pace, and difficulty levels to cater to individual learning needs, ensuring equitable access to education for all [3], [4].
VR facilitates collaborative learning experiences, enabling students to interact with peers, teachers, and experts from around the world. Virtual reality can help students develop a wide range of skills, including critical thinking, problem-solving, creativity, decision-making, and spatial awareness. By engaging in interactive challenges and real-life simulations, students can apply theoretical knowledge and develop practical skills required in their chosen fields.
Despite its many advantages, virtual reality in education is still in the early stages of adoption. Challenges such as cost, technical limitations, and content development remain. However, as VR technology continues to advance and become more accessible, its potential to revolutionize education and provide immersive and personalized learning experiences is becoming increasingly evident.

This case study discusses the use of VR at a secondary health school in Trutnov in the Czech Republic, which acquired a 3D Cave classroom. The latest form of virtual environment enables a unique combination of theory and practice. Students either see stereoscopically processed videos, photos or models directly in the 3D glasses they have on their eyes. Or they watch an image on an immersive wall, similar to the audience in a 3D cinema. They can, for example, look inside the human body. The technological innovation simulates the real world in a three-dimensional environment down to the smallest detail. It can also faithfully imitate operations. This way, future health professionals can already see at school what they would otherwise get to first during practice.
Keywords:
Virtual reality, Education, Secondary health school.