DIGITAL LIBRARY
USING BLENDER 3D FOR LEARNING VIRTUAL AND MIXED REALITY
Matej Bel University (SLOVAKIA)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 9309-9314
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.2254
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
In this contribution, we are focusing on the creation of mixed reality composed of panoramic video, into which an animation of the 3D model of the object is added. In the research conducted at the Department of Computer Science, Faculty of Natural Sciences at Matej Bel University in Banská Bystrica (Slovakia) we are dealing with the question how is it possible to create the desired environment as quickly and efficiently as possible, into which we can set an animated object. If this environment is sufficiently realistic and man can freely rotate and move there at the same time, the deception of senses occurs. Knowing that it is possible to use such an environment for the treatment of different phobias and insert an object model whose motion and trajectory can be predefined. In the case of arachnophobia, for example, it would be a spider, etc. The paper deals with detailed steps how to create such a combination using the Blender 3D software tools such as positioning and tracking of tags, setting camera parameters, calculating its motion, setting a scene in 3D space, importing a 3D model into a scene, using rendering tools, lighting a scene, combining images into a single unit, etc
Keywords:
Virtual reality, mixed reality, teaching, e-learning.