A. Horno López

Universidad de Granada (UGR) (SPAIN)
With the implementation of the European Higher Education Area comes the need to improve the methodology of learning through the use of new technological tools. It is clear that the future of teaching commitment to innovation by a learning method that goes beyond the traditional resources used in classrooms. Generally these resources are outdated and results unattractive to students, because they want to see something more than the typical Power Point presentations.

Based on this idea, this paper proposes the use of the Kinect system as a didactic tool that improves the teachings and promotes the interest of students. Kinect is a device originally created as a unit of interaction for the Xbox360 video game console from Microsoft and today it has become a tool with multiple possibilities in the arts of animation or performance as in teaching.

The interactivity that the Kinect system provides in its applications makes it possible to use this tool in order to improve teaching and promote student interest. Its incorporation into the classroom with the development of dynamic and multimedia presentations can result in an attractive teaching method that captures student attention, arouse their interest in what is being explained and invited to participate in class.

In this work the possible use of resources and applications of Kinect in the classroom is discussed. It also explains in detail the configuration and software needed for proper operation of this interesting device.