A. Horno López, J. Pertíñez López

Facultad de Bellas Artes de la Universidad de Granada (SPAIN)
One of the new challenges of teaching in universities, associated with the quality of teaching, is to improve the methodology of learning through the use of new technologies. Several studies have shown that the use of new technologies do not appear to significantly contribute to the learning process of the students. However, it seems unquestionable that breaking the tedium of hours of lectures with a dynamic and attractive method can enliven the class, capturing the attention of the student and, therefore, arouse their interest in what is being explained.
Undoubtedly today's young people are fully familiar with new technologies and the audiovisual world. In media such as internet, cinema, television and video games, animation is usually used as a tool. Using animation as a teaching method, typical means of the entertainment world of the youth can be incorporated to the lessons. It is expected that a greater encourage involvement by the students will be achieved, and a more dynamic and fluid learning, and thus a greater speed in the development and understanding of the contents of the course will be raised. Our proposal is to take advantage of these media of leisure and amusement own of the young and use them as complementary tools for teaching.
In this article, we present a different methodology of teaching that incorporates the use of animation to enhance the understanding, as a didactic tool for improving the teaching and promoting the interest of the students. The conducted experiment shows that using animation as a teaching technique catch up with the attention of the students and promotes an active participation and the development of positive attitudes by the students, which in turn results in more dynamic learning and development and a better understanding of the content of the course. We can conclude that incorporating animation to the lessons a positive attitude by the students is achieved.