DIGITAL LIBRARY
ANIMATION IN THE LECTURE ROOM
Facultad de Bellas Artes de la Universidad de Granada (SPAIN)
About this paper:
Appears in: INTED2011 Proceedings
Publication year: 2011
Pages: 4700-4706
ISBN: 978-84-614-7423-3
ISSN: 2340-1079
Conference name: 5th International Technology, Education and Development Conference
Dates: 7-9 March, 2011
Location: Valencia, Spain
Abstract:
One of the greatest causes of concern for university teachers with the establishment of the “Espacio Europeo de Educación Superior” (EEES) is to improve the methodology of their classes with the use of new technologies.
It is obvious that the future of universities pledged their commitment to the innovation and learning methods that defies the traditional resources used till now in the lecture room. Generally these resources are outdated and results unattractive to students, because they want to see something more than the typical “Power Point” presentations.
Several researches have shown that the uses of new technologies do not appear to support in any way student learning. However, it is undeniable that breaking the tedium of hours and hours of theoretical lectures with a more dynamic and appealing methodology, that can liven up the lessons and capture the attention of the students and so arouse their interest in the lecture.
Based on these considerations, the idea of that publication is suggest a different methodology of teaching that uses animation to enhance the understanding, and as a didactic tool that improve the teachings and promote the interest of students. In media such as internet, cinema, television and video games, animation is a usual tool, so if animation is used as a teaching method, it will be like incorporate typical means of the entertainment world of the youth to the lessons, that will encourage greater involvement by the students, a more dynamic and fluid learning, and thus a greater speed in the development and understanding of the contents of the course.
Well, given these assumptions and using Macromedia Flash software, which allows creating easily animations of vectorial graphics in very small sizes, it can be developed a series of small animations of the most important contents, to help as mentioned above, to capture the attention and arouse the interest of the student in the course.
Keywords:
Education, software, animation, teaching methodology, Macromedia Flash.