ROBOMATHS. A NEW WAY OF LEARNING MATHS IN ARCHITECTURE AND DESIGN DEGREES THROUGH ROBOTICS
1 Universidad Cardenal Herrera-CEU, CEU Universities (SPAIN)
2 Universitat Jaume I (SPAIN)
3 Universitat de València (SPAIN)
About this paper:
Conference name: 14th International Technology, Education and Development Conference
Dates: 2-4 March, 2020
Location: Valencia, Spain
Abstract:Nowadays, mobile robots appear in our daily life. The world is changing faster than years ago. It is known that in the future the companies will demand students who are able to solve a variety of problems using new technologies. It is also known how robots have been introduced in our daily life. It means that in the future our students will need to develop technological skills in their future jobs. As a group of teachers we need to make an effort of introducing technological concepts in ours courses. For that reason, it is important the inclusion of educational robotics in official curricula.
In degrees such as architecture and design the students feel that courses like mathematics are abstract and the student are not able to see the connection between architecture field and mathematics. Our objective is to make an effort of bringing mathematics closer to reality by using educational robotics. Consequently, the student can manipulate and modify abstract concepts like algorithms and parametric curves.
In our situation, it has been a big opportunity to expand technological knowledge to students of university degrees as architecture and design because what we have done is to combine our research field with our teaching field. Our research field is based on developing algorithms of a safety navigation of mobile robots and these algorithms are developed using parametric curves like Bézier, B-Splines or NURBS. Moreover, these algorithms of avoiding dynamic obstacles to obtain a safety trajectory are computed using optimisation problems.
All of these concepts are also important in architecture and design degree because the architects and designers need these type of parametric curves to obtain their desire object or building and the algorithms of navigation can give them a real explanation of abstract problems like optimization. Introducing our research field we allow a new strategy of teaching giving the opportunity of interacting with the new and abstract knowledge for the students. Thus means that we are introducing gamification as a technique to make more attractive and motivating a course that for the new generation Z of students.
This project is developed thanks to a project GVA/2019/124 of Generalitat Valenciana and an innovation project PI31C‐SC‐19 of Universidad Cardenal Herrera-CEU.
Keywords: Mobile robots, mathematics architecture, gamification, educational robotics.