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ONLINE ROLEPLAY SIMULATIONS: FOSTERING CRITICAL THINKING AND COMMUNICATIVE SKILLS IN THE EFL/ESL CURRICULUM
1 Oklahoma State University (UNITED STATES)
2 Universitat Jaume I, Castellon (SPAIN)
About this paper:
Appears in: INTED2009 Proceedings
Publication year: 2009
Pages: 284-295
ISBN: 978-84-612-7578-6
ISSN: 2340-1079
Conference name: 3rd International Technology, Education and Development Conference
Dates: 9-11 March, 2009
Location: Valencia, Spain
Abstract:
Online role-play simulations can provide a multimodal interface that can be adapted to different learner needs and ways of learning. Most of all, these computer and Internet resources serve mainly to assist human-human interaction, while human-computer interactivity moves into the background. Computer-mediated communication, between groups or individuals, offers possibilities that have only recently been explored and continue to develop, creating language learning opportunities outside the real classroom.

This paper outlines the rationale and unique benefits of online role-play simulations and describes two such language simulations (viz, A TRIP TO AUSTRALIA and ROUTE 66) designed at the Universitat Jaume I in Castellón, Spain and at Oklahoma State University, USA, respectively, to provide ample practice in all four communicative skills, through collaborative learning that promotes critical thinking in English as a Foreign Language (EFL) and English as a Second Language (ESL) learning settings.

Both simulations were designed and developed with Fablusi, a Web-based simulation generator which enables an innovative "learning architecture", combining the power of goal-based learning, role-play and the capabilities of the World Wide Web in facilitating learning and teaching.