DIGITAL LIBRARY
GAME-BASED LEARNING CONTENT PRODUCTION FOR E-LEARNING ENVIRONMENTS
Anadolu University (TURKEY)
About this paper:
Appears in: EDULEARN11 Proceedings
Publication year: 2011
Pages: 5755-5761
ISBN: 978-84-615-0441-1
ISSN: 2340-1117
Conference name: 3rd International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2011
Location: Barcelona, Spain
Abstract:
The opportunities provided by information and communication technologies with use of Internet in educational environments after the1990s use of e-learning environments has been increasing in open and distance education. With this process educational computer games have been used in e-learning environments for production of course contents. Computer games can also be used in the field of education as in many fields such as science, mathematics, medicine, engineering, language teaching with developing 21st century technologies.
It is considered that Games can be effective learning environments, therefore it increases the interest in the game-based learning among the educators. The features of the Games such as being attractive, directing the players to make decisions, problem solving and skill development, increases toe effects of game-based learning. Instructional designers can prepare training scenarios that include these features of the games.
In this study, the Raptivity software that is used in creation of e-learning contents is reviewed. The use of game templates will be reviewed within the framework of e-learning environments, expert opinions and instructional designers’ experiences
This presentation might be beneficial for those who are interested in rapid e-learning content development.
Keywords:
Game based learning, e-learning, Game-Based Learning Content Production.