About this paper

Appears in:
Page: 2292 (abstract only)
Publication year: 2010
ISBN: 978-84-613-9386-2
ISSN: 2340-1117

Conference name: 2nd International Conference on Education and New Learning Technologies
Dates: 5-7 July, 2010
Location: Barcelona, Spain

USE DTPB AND SOCIAL SUPPORT MODULES TO EXPLORE ELEMENTARY SCHOOL CHILDREN INDULGED IN ONLINE GAMES OF RESEARCH

N.F. Gu1, T.S. Li2, S. Lee3, Y. Liu2

1Doctoral Program of Science Education National Chunghua University of Education (TAIWAN)
2Chunghua Educational Netcenter (TAIWAN)
3Graduate Institute of Educational Measurement and Statistics (TAIWAN)
This study used Decomposed Theory of Planned Behavior (DTPB) as theatrical framework to investigate antecedents of behavioral intention of online games addiction and related effects in elementary school children. In addition, “social support” was used to analyze the family structure and the parental disciplining ways. This analysis was used to evaluate if DTPB is effectible to investigate the online games addiction, and then examine antecedents of influencing children’s behavior intention. Based on this study, we hope the results could have some suggestions on teachers and parents to prevent children’s behavior intention of online games addiction.
This study found the antecedents of influencing behavioral intention of online games addiction as follows: Perceived Usefulness, perceived ease of use, compatibility, peer influence, external influence, self-efficacy, facilitating conditions, attitude, subjective norm, and perceived behavioral control. The 11variables would have positive effect on behavioral intention of online games addiction. The stronger the behavioral intention is, the more the addiction behavior would appear. However, in different family structure, the analysis of children’s social support, behavioral intention of online games and addiction behavior discovered that children with cross-generation family have least family support, worst adaption, stronger intentions in online games and significant online games addiction. However, in the analysis of disciplining ways and social support, children of disciplining ways with physical punishment have the highest family support. This result corresponds to the meaning of “Love well, whip well,” but they also face the highest pressure environment. Those children have the intention to seek for the social support in internet. On the contrary, children of disciplining ways with permissive management lock the family and social support. They have bad adaption and strong intention of online games. Basically children with the two types have the intention of online games addiction.
@InProceedings{GU2010USE,
author = {Gu, N.F. and Li, T.S. and Lee, S. and Liu, Y.},
title = {USE DTPB AND SOCIAL SUPPORT MODULES TO EXPLORE ELEMENTARY SCHOOL CHILDREN INDULGED IN ONLINE GAMES OF RESEARCH},
series = {2nd International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN10 Proceedings},
isbn = {978-84-613-9386-2},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {5-7 July, 2010},
year = {2010},
pages = {2292}}
TY - CONF
AU - N.F. Gu AU - T.S. Li AU - S. Lee AU - Y. Liu
TI - USE DTPB AND SOCIAL SUPPORT MODULES TO EXPLORE ELEMENTARY SCHOOL CHILDREN INDULGED IN ONLINE GAMES OF RESEARCH
SN - 978-84-613-9386-2/2340-1117
PY - 2010
Y1 - 5-7 July, 2010
CI - Barcelona, Spain
JO - 2nd International Conference on Education and New Learning Technologies
JA - EDULEARN10 Proceedings
SP - 2292
EP - 2292
ER -
N.F. Gu, T.S. Li, S. Lee, Y. Liu (2010) USE DTPB AND SOCIAL SUPPORT MODULES TO EXPLORE ELEMENTARY SCHOOL CHILDREN INDULGED IN ONLINE GAMES OF RESEARCH, EDULEARN10 Proceedings, p. 2292.
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