DEVELOPMENT AND IMPLEMENTATION OF A VIRTUAL LABORATORY FOR TRAINING PROCESS IMPROVED LEARNING PROCESSES IN THE MECHANICS OF CONTINUOUS MEDIA
1 Universidad Politécnica de Madrid (SPAIN)
2 Instituto Eduardo Torroja (CSIC) (SPAIN)
3 Escuela Politécnica Superior San Pablo CEU (SPAIN)
About this paper:
Appears in:
ICERI2013 Proceedings
Publication year: 2013
Pages: 1776-1781
ISBN: 978-84-616-3847-5
ISSN: 2340-1095
Conference name: 6th International Conference of Education, Research and Innovation
Dates: 18-20 November, 2013
Location: Seville, Spain
Abstract:
The project arises from the need to develop improved teaching methodologies in field of the mechanics of continuous media. The objective is to offer the student a learning process to acquire the necessary theoretical knowledge, cognitive skills and the responsibility and autonomy to professional development in this area. Traditionally the teaching of the concepts of these subjects was performed through lectures and laboratory practice. During these lessons the student's attitude was usually passive, and therefore their effectiveness was poor. The proposed methodology has already been successfully employed in universities like University Bochum, Germany, University the South Australia and aims to improve the effectiveness of knowledge acquisition through use by the student of a virtual laboratory. This laboratory allows to adapt the curricula and learning techniques to the European Higher Education and improve current learning processes in the University School of Public Works Engineers (EUITOP) of the Technical University of Madrid (UPM), due there are not laboratories in this specialization.
The virtual space is created using a software platform built on OpenSim, manages 3D virtual worlds, and, language LSL (Linden Scripting Language), which imprints specific powers to objects. The student or user can access this virtual world through their avatar (your character in the virtual world) and can perform practices within the space created for the purpose, at any time, just with computer with internet access and viewfinder.
The virtual laboratory has three partitions. The virtual meeting rooms, where the avatar can interact with peers, solve problems and exchange existing documentation in the virtual library. The interactive game room, where the avatar is has to resolve a number of issues in time. And the video room where students can watch instructional videos and receive group lessons. Each audiovisual interactive element is accompanied by explanations framing it within the area of knowledge and enables students to begin to acquire a vocabulary and practice of the profession for which they are being formed. Plane elasticity concepts are introduced from the tension and compression testing of test pieces of steel and concrete. The behavior of reticulated and articulated structures is reinforced by some interactive games and concepts of tension, compression, local and global buckling will by tests to break articulated structures. Pure bending concepts, simple and composite torsion will be studied by observing a flexible specimen. Earthquake resistant design of buildings will be checked by a laboratory test video.
In this project Technical University of Madrid collaborates, through an innovative educational project, with the Polytechnic School of Architecture at the Universidad San Pablo CEU and the Institute Eduardo Torroja (IETcc) of Scientific Research Council (CSIC)Keywords:
Virtual laboratory, mechanics of continuous media, learning space, engineering, TIC.