DIGITAL LIBRARY
SERIOUS GAME DEVELOPMENT FOR SUSTAINABLE INNOVATION TRAINING
Mondragon Unibertsitatea (SPAIN)
About this paper:
Appears in: EDULEARN24 Proceedings
Publication year: 2024
Page: 3936 (abstract only)
ISBN: 978-84-09-62938-1
ISSN: 2340-1117
doi: 10.21125/edulearn.2024.0997
Conference name: 16th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2024
Location: Palma, Spain
Abstract:
The aim of the GreenComp framework is to foster a sustainability mindset by accompanying users (students and professionals) to develop knowledge, skills and attitudes to think, plan and act with empathy and values of caring for nature.

While it is true that the framework provides a reference model to foster lifelong learning and to assess progress in these competences, there is a scientific gap in terms of methods or technique. In this scenario, active, participatory and complementary methodologies are necessary when developing activities that favour attitudes and behaviours for sustainability.

This, combined with the possibilities currently offered by digital tools in the classroom, can create the right learning context. This is why the project focuses on the analysis of the use of digital tools and, in particular, gamification as methods and tools to promote sustainability competences in people.

Considering the above, the aim of this research focuses on the analysis of digital tools, in particular serious games for training in sustainable innovation skills. The aim is to analyse the use and applicability of these tools (characteristics, design elements, mechanisms...) as key tools in the training of university students and future professionals for the ecological transition. As a result of this research, a serious game will be developed for training in competences for sustainable innovation.

Bearing this in mind, it is considered that the project can bring benefits to the following stakeholders:
- technical professional profiles:
1) improve the intellectual capacities of the learners by reinforcing problem solving skills, divergent thinking, creativity and innovation for sustainability,
2) improve their capacity to adapt in the working and social environment,
3) boost participation and collaborative work with other people and agents,
4) foster lifelong learning. All this taking as a reference the new European Green Comp framework for the promotion of competences in sustainability.

- Companies and organisations:
1) improving the profile of the workforce with its due impact on business competitiveness,
2) creating talent through training in transversal competences for sustainability and,
3) improving the capacity to adapt to the environment, taking advantage of opportunities arising from the social, ecological and economic transition.

Participation in the conference aims to receive feedback from the scientific community regarding the work developed: serious game proposal.
Keywords:
Serious games, education, pedagogical innovation, sustainable development, New European Bauhaus, active and experimental learning.