DIGITALIZATION, GAMIFICATION AND CULTURAL HERITAGE: THE MBOT ON LITERARY TRAILS PROJECT
University of Zagreb, Faculty of Humanities and Social Sciences (CROATIA)
About this paper:
Conference name: 20th International Technology, Education and Development Conference
Dates: 2-4 March, 2026
Location: Valencia, Spain
Abstract:
This paper explores the possibilities of integrating digitalization, gamification, and educational robotics into the educational process with the aim of popularizing cultural heritage among students. The focus is on the project “mBot on Literary Trails”, which connects cultural content, game elements, and technology to foster students’ creativity, technical skills, and collaboration. Through gamified activities, students programmed mBot robots to follow paths inspired by literary and cultural motifs while solving challenges using a system of points, levels, and rewards. In doing so, the project created a dynamic and interactive environment that increased motivation and interest in cultural topics.
The research was conducted on a sample of elementary school students in Croatia and Bosnia and Herzegovina using a mixed-methods approach within a pre-post design. Quantitative data were collected through questionnaires on creativity, technical skills, and collaboration, while qualitative data were obtained through the analysis of interviews, student work, and observations. The results show a significant increase in all three categories, particularly in creativity and collaborative abilities. Students emphasized that the combination of technology and cultural content enabled them to better understand cultural heritage and that the activities were motivating and inspiring.
The project confirms that gamification and robotics can be effective tools for linking STEM fields with the humanities. Such an interdisciplinary approach contributes to the development of 21st-century competencies, including creative and algorithmic thinking, teamwork, and intercultural communication. The paper highlights the potential of using educational robotics in the context of preserving cultural identity and stresses the importance of introducing innovative pedagogical methods that connect tradition with contemporary technologies. This opens the door to creating sustainable educational models that simultaneously strengthen students’ technical skills and their connection to cultural heritage.Keywords:
Educational robotics, mBot, creativity, interdisciplinary learning, STEAM, literature.