CONNECTING AUGMENTED REALITY TO HIGHER EDUCATION: MASH-UP MODELS IN VIRTUAL WORLDS
1 Anadolu University (TURKEY)
2 University of the Pacific (UNITED STATES)
About this paper:
Appears in:
EDULEARN11 Proceedings
Publication year: 2011
Pages: 1297-1303
ISBN: 978-84-615-0441-1
ISSN: 2340-1117
Conference name: 3rd International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2011
Location: Barcelona, Spain
Abstract:
Augmented Reality (AR) is a system in which a real-world environment is augmented and enriched by computer-generated input such as 3D video-graphic displays, photographs, written notes and sound effects. Augmented Reality as a relatively new concept combines computer-generated virtual objects and real objects in a simulated milieu of Virtual Worlds (VW). Within VWs, data from multiple web services such as Google, YouTube, Del.icio.us, Yahoo, and Flickr are used to form mash-up models. Mash-ups make learning interfaces more engaging for elearners and become a foremost educational application that facilitates virtual online learning. In this context, the paper provides an overview of mash-up models utilized in VWs within the frame of creative thinking skills (Jonassen, 2000) and highlights groundbreaking advances of AR technology. Distance, online and higher education through AR is also discussed by the authors.Keywords:
Augmented Reality, Virtual Worlds, mash-ups, creative and critical thinking skills.