DIGITAL LIBRARY
AN INNOVATIVE NEW MEDIA ENVIRONMENT AS A TOOL FOR EDUCATION OF CONTEMPORARY STYLISTIC HERITAGE
1 Vidzeme University of Applied Sciences (LATVIA)
2 Art Academy of Latvia (LATVIA)
About this paper:
Appears in: INTED2021 Proceedings
Publication year: 2021
Pages: 10569-10573
ISBN: 978-84-09-27666-0
ISSN: 2340-1079
doi: 10.21125/inted.2021.2217
Conference name: 15th International Technology, Education and Development Conference
Dates: 8-9 March, 2021
Location: Online Conference
Abstract:
This article presents a Post-doctoral study in the field of digital art gaming and educational gaming. The author is creating an innovative new media environment with elements of gaming that teaches stylistic trends of contemporary gaming related to their historical antecedents in the era of modernism. This playful environment named Art Space informs the user about the conceptual context of stylistic trends such as glitch, noise, futurism, pixel art and others. In the meantime, it invites the user to act creatively in nine rooms of the environment to experience the styles and build one's own artefacts. The target audience is students at colleges and high schools with a humanitarian profile. Art Game represents the area of game-related art. Globally, there is a very limited number of game examples that contain educational elements regarding cultural phenomena such as art and music, and there are no games devoted to stylistic profile of modern gaming. The creation of Art Game has been a challenge because of its specifically artistic concept. The game is entrusted to a new media artist and a researcher of art and cultural theory. The article demonstrates the idea of Art Space as an interdisciplinary project of art, education and technological possibilities that paves the way to a better understanding of modern aesthetics in the light of its conceptual background and recent history. Art Space is a tool for illuminating knowledge of contemporary stylistic phenomena and philosophical messages they refer to.

Acknowledgements:
This research has been supported by a grant from the European Regional Development Fund project “Leveraging ICT product innovations by enhancing codes of modern art” No. 1.1.1.2/VIAA/1/16/106 within the Activity 1.1.1.2 “Post-doctoral Research Aid”.
Keywords:
New media art, art game, edugame, contemporary aesthetics.