DIGITAL LIBRARY
EXPERIENCING THE INTERACTIVE NAVIGATION OF VOLUMETRIC MODELS OF COLORIMETRY
Universitat Politècnica de València (SPAIN)
About this paper:
Appears in: ICERI2013 Proceedings
Publication year: 2013
Pages: 6597-6605
ISBN: 978-84-616-3847-5
ISSN: 2340-1095
Conference name: 6th International Conference of Education, Research and Innovation
Dates: 18-20 November, 2013
Location: Seville, Spain
Abstract:
In this abstract I present a new proposal for get experience of the colour theory through the technology of simulation in real time, commonly called 3D game engines, and in this concrete case through the Blender Game Engine, open source 3D suite of recognized popularity and versatility.
I have developed a software application, taking advantage of the many benefits of physical simulation technology in real time, interactive way to experience the principles and effects of the metric of colour, part of colour theory that studies the method of differentiating and classifying colours objectively.

Traditionally the presentation of these classifications is done through chromatic scales and diagrams, represented in solid figures, (the most complex), or flat shapes (usually circles or scales) which have to present an orderly arrangement of basic colours and its compounds, based usually on the different values of hue, saturation and brightness that are used.
The solids are very difficult to make phisically, because they adapt volumetrically, in most cases, series of arrangements of the flat shapes, and therefore they limit their effectiveness to the number and quality of differentiable printed colour samples used; they are also represented in the totality of publications concerning the colour as flat projections, and thus losing its original value as tool to understand and discover the color performance through the management of their nuances.

Its apprehension by ressearchers generally depends then, on the capacity of their spatial vision and how they use it to mentally visualize the volumetric model and his chromatic variations in a 3D space, to use it as a guide in the practice of colour, confirming it therefore as a subjective apprehension of three-dimensional models of colour ordination.

Through the use of virtual and interactive models of these solids, we are pursuing these objectives:
Objectify the perceptual experience, enabling interactive navigation with different methods through the various values of virtualized chromatic solids, to acquire perceptually, the visual experience in relation with chromatic ordination and real-time observation of some essential chromatic principles such as complementarity of colours and chromatic harmony.

It is also possible to demonstrate the effect of the incident light of any colour of the visible spectrum over ordered pigmented surfaces allowing to appreciate all possible perceptual variations in real time and in a reversible way.

The application becomes to a platform for rigorous experimentation, while recreational, no-cost, and highly accessible for researchers of the light and colour, and is part of a line of open research that allows through the use of such technology-oriented, develop new virtual and interactive tools to study the issue and advance in his experience.
Keywords:
Colour, Nuances, Hue, 3D, Colour light, Interactivity, Real Time.