INTERACTIVE LIGHTING. VIRTUALLY EXPERIENCING THE POSSIBILITIES OF INCIDENCE OF THE THREE PRIMARY COLORS LIGHT OVER DIFFERENT OBJECTS WITH A REAL TIME APPLICATION

F. Giner Martínez

Universitat Politécnica de València (SPAIN)
In this abstract I present a new proposal for the colour theory E-learning through the technology of simulation in real time, commonly called 3D game engines, and in this concrete case through the Blender Game Engine, open source 3D suite of recognized popularity and versatility.

I have developed a useful tool, named IL, an application derived from the research in the field of color and lighting effects on virtual objects that have different algorithmic lights, taking advantage of the many benefits of physical simulation technology in real time, interactive way to experience the principles and effects of colour light and its influence on the appearance of coloured surfaces.

The IL application is done with the intention of experiencing all possible interactions between the 3 primary light colours, that can be modified (location, rotation and intensity) separately: Red, Green and Blue (RGB).

That tool allow demonstrate the incidence effect of any colour light of the visible spectrum on white or pigmented surfaces allowing appreciate all the possible perceptual variations, and explores simultaneously and interactively the perceptive variations on the nuances of a object or picture that is exposed to different light sources with different colour trends too.

The application make up a platform for rigorous experimentation, while recreational, no-cost, and highly accessible for both teachers and the students of light and colour, and form the basis of a line of open research that allows through the use of such technology-oriented E-Learning, develop new tools to study the issue.
keywords: light, colour, 3d, interactive.