DIGITAL LIBRARY
INTERACTIVE COLOUR LIGHT
Universitat Politécnica de València (SPAIN)
About this paper:
Appears in: ICERI2011 Proceedings
Publication year: 2011
Pages: 6943-6952
ISBN: 978-84-615-3324-4
ISSN: 2340-1095
Conference name: 4th International Conference of Education, Research and Innovation
Dates: 14-16 November, 2011
Location: Madrid, Spain
Abstract:
In this abstract I present a new proposal for the colour theory E-learning through the technology of simulation in real time, commonly called 3D game engines, and in this concrete case through the Blender Game Engine, open source 3D suite of recognized popularity and versatility. I have developed three possible applications from the same idea, taking advantage of the many benefits of physical simulation technology in real time, interactive way to experience the principles and effects of colour light and its influence on the appearance of pigmented areas. The three applications are complementary and study different perceptive aspects of these chromatic effects closely related to the quality of light.
The first one, 3DIL (3D Interactive Light) is done with the intention of experiencing all possible interactions between the 3 primary light colours, that can be modified (location and intensity) separately: Red, Green and Blue (RGB).
The second one, IVLI (Interactive Visible Light Spectrum) is intended to demonstrate the incidence effect of any colour light of the visible spectrum on white or pigmented surfaces allowing appreciate all the possible perceptual variations.
The third one, IPHL (Interactive Photo Light) explores simultaneously and interactively the perceptive variations on the nuances of a picture that is exposed to different light sources with different colour trends.
All three applications make up a platform for rigorous experimentation, while recreational, no-cost, and highly accessible for both teachers and the students of light and colour, and form the basis of a line of open research that allows through the use of such technology-oriented E-Learning, develop new tools to study the issue.
Keywords:
Color light, Interactivity, e-learning, Real Time, Technology.