About this paper

Appears in:
Pages: 3134-3137
Publication year: 2014
ISBN: 978-84-617-0557-3
ISSN: 2340-1117

Conference name: 6th International Conference on Education and New Learning Technologies
Dates: 7-9 July, 2014
Location: Barcelona, Spain

GAMIFICATION’S TECHNOLOGICAL APPLICATIONS

D. García Lázaro, L. Rodas Alfaya, A.I. Cid Cid

Universidad Rey Juan Carlos (SPAIN)
The advancement of new technologies and its implementation in the education system, justify the application of the process of gamification in the classroom. So the main object of this research is to determine the way in which the various game techniques are used to promote learning and student motivation. Therefore, an application has been designed for Tablets and third generation mobile called “ The Artist” in order to know the results that the influence of TIC’s ( Information and Comunication Technologies) present. Thereby, the aim of this app is promoting teaching English Lexicon in upperclassmen primary students. For this, the application includes four activities with ten different levels, so that if the child passes the tests it faces, gets a reward. The results are based on the information provided by the marks of a sample of 80 students in primary Education. It is concluded that despite the lack of a significant deviation on levels of teaching and learning between the child who uses the application and the one that studies with the traditional method of tokens, the level of motivation and interest in the subject of the first group of children is higher than those who do the traditional method.
@InProceedings{GARCIALAZARO2014GAM,
author = {Garc{\'{i}}a L{\'{a}}zaro, D. and Rodas Alfaya, L. and Cid Cid, A.I.},
title = {GAMIFICATION’S TECHNOLOGICAL APPLICATIONS},
series = {6th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN14 Proceedings},
isbn = {978-84-617-0557-3},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {7-9 July, 2014},
year = {2014},
pages = {3134-3137}}
TY - CONF
AU - D. García Lázaro AU - L. Rodas Alfaya AU - A.I. Cid Cid
TI - GAMIFICATION’S TECHNOLOGICAL APPLICATIONS
SN - 978-84-617-0557-3/2340-1117
PY - 2014
Y1 - 7-9 July, 2014
CI - Barcelona, Spain
JO - 6th International Conference on Education and New Learning Technologies
JA - EDULEARN14 Proceedings
SP - 3134
EP - 3137
ER -
D. García Lázaro, L. Rodas Alfaya, A.I. Cid Cid (2014) GAMIFICATION’S TECHNOLOGICAL APPLICATIONS, EDULEARN14 Proceedings, pp. 3134-3137.
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