DIGITAL LIBRARY
CONCEPTUALIZATION, DESIGN, PRODUCTION AND IMPLEMENTATION OF IMMERSIVE RESOURCES: WELCOME TO ATHENS EXPERIENCE AS EDUCATIONAL INNOVATION TO TRANSFORM THE TEACHING-LEARNING OF CITIZENSHIP AND DEMOCRACY
Tecnológico de Monterrey (MEXICO)
About this paper:
Appears in: ICERI2021 Proceedings
Publication year: 2021
Pages: 2934-2940
ISBN: 978-84-09-34549-6
ISSN: 2340-1095
doi: 10.21125/iceri.2021.0730
Conference name: 14th annual International Conference of Education, Research and Innovation
Dates: 8-9 November, 2021
Location: Online Conference
Abstract:
The article presents the process of conceptualization, design and production of immersive resources, as well as the results of their implementation and evaluation of an experience with immersive technologies at the Tecnológico de Monterrey. Educational innovation is presented in the form of time travel in order to provide students with an evolutionary vision of the origin of the concepts of Citizenship and Democracy. Immersive learning allows the students to have the feeling of being part of a physical environment and to get involved in their own learning processes under the supervision of the teaching team. To travel to the past, a 360 ° resource on Greek civilization was designed that allowed us to enter the city of Athens in the 5th century BC. giving context to the emergence of the concepts reviewed in the Citizenship and Democracy course. The results of the evaluation of the experience show a satisfactory evaluation of 4.87 / 5 in the opinions about the perception of learning. It is concluded that educational innovation allowed observing a high motivation for learning and that thanks to a perception of presence in three-dimensional environments of classical Greece, the transformation of the learning of Citizenship and Democracy was supported.

At Tecnológico de Monterrey, the general process for developing immersive learning experiences can be summarized in five phases:
1. Conceptual definition;
2. Instructional design of immersive activities and resources;
3. Development of the immersive resource;
4. Delivery and training; and
5. Evaluation of the experience.

The educational innovation "Welcome to Athens" aims to introduce the student "literally" into the physical and socio-cultural environment of classical Greece, through virtual reality. This immersive resource allows the possibility of traveling 2500 years to the past and entering the streets of ancient Athens. In addition to the visual support in three dimensions, the various tours are accompanied by auditory information that describes the main characteristics that give context to the emergence of the concepts of citizenship and democracy. Its geographical position, temples, buildings and democratic institutions, housing, political, social and cultural activities of its population are shown. It ends with a visual and informative representation of the fall of Greek civilization highlighting its main contributions to humanity.

The educational innovation was implemented during the February – June 2021 semester in the course “Citizenship and Democracy” as the conclusion of the course. The dynamics were carried out online via Zoom due to the Covid-19 pandemic in two sessions with 30 students each. "Welcome to Athens" has a menu of seven possible navigations to be carried out without any established order: the Acropolis of Athens, the Parthenon, the Agora, daily life, theater and music, the Olympic games and the decadence of Athens.
Keywords:
Virtual reality, 360°, Greek civilization, citizenship and democracy.