About this paper

Appears in:
Pages: 6853-6858
Publication year: 2018
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.1623

Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain

WHAT GAME-BASED LEARNING AND LEARNER-CENTERED TEACHING CAN LEARN FROM EACH OTHER

J. Fishburn

The College of New Jersey (UNITED STATES)
I’ve been using learner-centered teaching techniques (Weimer, 2013) for the last two years with some positive outcomes in my classes. I’ve also been resistant to making my courses too game-like and have balked at the more overt transformation of course syllabi into skill trees and experience points articulated in The Multiplayer Classroom (Sheldon, 2011). Game-based learning obviously requires more than changing language on a syllabus. It, and learner-centered teaching are attractive precisely because they aid teachers who take a developmental approach to their students and who teach complex technical or interdisciplinary curricula. What I’ve been curious about, and explore in this paper, is the relationship between game-based learning and learner-centered teaching. Specifically, I review the literature and simultaneously stake out a position on a useful overlap of game-based learning and learner-centered teaching, assessing possible strengths and weaknesses of both approaches in the context of educational psychology. I also weave in my own experience teaching computer programming and game design and development to beginner undergraduates in the context of these ideas.

References:
[1] Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Cengage Learning.
[2] Weimer, M. (2013). Learner-Centered Teaching: Five Key Changes to Practice (2 ed.). Jossey-Bass.
@InProceedings{FISHBURN2018WHA,
author = {Fishburn, J.},
title = {WHAT GAME-BASED LEARNING AND LEARNER-CENTERED TEACHING CAN LEARN FROM EACH OTHER},
series = {10th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN18 Proceedings},
isbn = {978-84-09-02709-5},
issn = {2340-1117},
doi = {10.21125/edulearn.2018.1623},
url = {http://dx.doi.org/10.21125/edulearn.2018.1623},
publisher = {IATED},
location = {Palma, Spain},
month = {2-4 July, 2018},
year = {2018},
pages = {6853-6858}}
TY - CONF
AU - J. Fishburn
TI - WHAT GAME-BASED LEARNING AND LEARNER-CENTERED TEACHING CAN LEARN FROM EACH OTHER
SN - 978-84-09-02709-5/2340-1117
DO - 10.21125/edulearn.2018.1623
PY - 2018
Y1 - 2-4 July, 2018
CI - Palma, Spain
JO - 10th International Conference on Education and New Learning Technologies
JA - EDULEARN18 Proceedings
SP - 6853
EP - 6858
ER -
J. Fishburn (2018) WHAT GAME-BASED LEARNING AND LEARNER-CENTERED TEACHING CAN LEARN FROM EACH OTHER, EDULEARN18 Proceedings, pp. 6853-6858.
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