About this paper

Appears in:
Pages: 9469-9478
Publication year: 2019
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.2297

Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain

A CASE OF COMPUTATIONAL ACTION THROUGH USING WEB3D BASED INFORMATION VISUALIZATION TECHNOLOGY FOR INSPIRING CODING LITERACY AT K-12 LEVELS

J. Ferreira Franco1, A.B. Santojo de Oliveira2

1Programa de Pós-graduação em Letras, Universidade Presbiteriana Mackenzie - UPM (BRAZIL)
2Prefeitura Municipal de São Paulo, Secretaria Municipal de Educação, Ernani Silva Bruno Primary School - PMSP/SME/ESB (BRAZIL)
Individuals’ coding skills have been highlighted in education systems. However, there has been a gap related to inspiring educators and students to enhancing their coding skills based on textual syntax practices, in particular, through building three dimensional (3D) and virtual reality (VR) based environments in combination with applying k-12 curriculum sciences concepts. The goal of this work is analyzing a case of inspiring individuals direct manipulating Web3D based advanced production and information visualization technology (APIVT) for learning how to coding and applying sciences concepts of a given k-12 curriculum. The strategy for carrying out this experimental work of continuing flux has been stimulating ones’ coding literacy skills through a before/after school educational project with support of computational action and immersive education concepts via utilizing web browser based platforms for coding and visualizing content and computer graphics techniques for storytelling and simulating in VR, stimulating reading and writing abilities solving problems and developing symbolic representations. As result, this work has implicated in inspiring individuals’ meaningful APIVT appropriation and ubiquitous learning based on computational action in practice. It also has brought about affecting subjects’ collaborative lifelong learning and professional development attitudes related to enhancing their storytelling, scientific, cognitive, spatial, visual and digital skills through using a combination of VR and coding techniques throughout designing and building 3D digital environments in association with connecting and enhancing scientific and digital transdisciplinary knowledge at k-12 levels.
@InProceedings{FERREIRAFRANCO2019ACA,
author = {Ferreira Franco, J. and Santojo de Oliveira, A.B.},
title = {A CASE OF COMPUTATIONAL ACTION THROUGH USING WEB3D BASED INFORMATION VISUALIZATION TECHNOLOGY FOR INSPIRING CODING LITERACY AT K-12 LEVELS},
series = {12th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2019 Proceedings},
isbn = {978-84-09-14755-7},
issn = {2340-1095},
doi = {10.21125/iceri.2019.2297},
url = {http://dx.doi.org/10.21125/iceri.2019.2297},
publisher = {IATED},
location = {Seville, Spain},
month = {11-13 November, 2019},
year = {2019},
pages = {9469-9478}}
TY - CONF
AU - J. Ferreira Franco AU - A.B. Santojo de Oliveira
TI - A CASE OF COMPUTATIONAL ACTION THROUGH USING WEB3D BASED INFORMATION VISUALIZATION TECHNOLOGY FOR INSPIRING CODING LITERACY AT K-12 LEVELS
SN - 978-84-09-14755-7/2340-1095
DO - 10.21125/iceri.2019.2297
PY - 2019
Y1 - 11-13 November, 2019
CI - Seville, Spain
JO - 12th annual International Conference of Education, Research and Innovation
JA - ICERI2019 Proceedings
SP - 9469
EP - 9478
ER -
J. Ferreira Franco, A.B. Santojo de Oliveira (2019) A CASE OF COMPUTATIONAL ACTION THROUGH USING WEB3D BASED INFORMATION VISUALIZATION TECHNOLOGY FOR INSPIRING CODING LITERACY AT K-12 LEVELS, ICERI2019 Proceedings, pp. 9469-9478.
User:
Pass: